Toribash
the bumpmap trail and textured joints did work in the beta. Ordered drawing does something with the floor methinks. Lighting models are built in shaders, they are called gooch, phong and default. No extensions.
[o]|ORMO|Replay thread!
Last edited by Chartle; Tomorrow at 13:37 AM..
Originally Posted by LineTori View Post
the bumpmap trail and textured joints did work in the beta. Ordered drawing does something with the floor methinks. Lighting models are built in shaders, they are called gooch, phong and default. No extensions.

Bumpmap, Trail, and textured joints DID work in the beta, just a side note. Dont mind me. LOL
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If you type /lp 0/1 you have to say what to he should load.
Like /lp 0 bumpmap
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That /lp command just changes the name of the player.
0 for Tori, 1 for Uke
Example:
/lp 1 bumpmap
That will change the name of Uke to bumpmap.

Transparency works in shaders only.


Glitches:
The objects' ghosts get "left behind" sometimes.
Originally Posted by LineTori View Post
the bumpmap trail and textured joints did work in the beta. Ordered drawing does something with the floor methinks. Lighting models are built in shaders, they are called gooch, phong and default. No extensions.

od is the same as transparency.
:D
Lmao, go into Single player, and put in:

/lp 1 veb

And have a ball XD
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Does transparency fix the transparent texture glitch with shaders?
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