people playing: 232, servers online: 61, games played: 136,432,523 Top Player: Scourge

  Toribash Community » Help » Technical Support » Beta Releases
Register FAQ General Rules Community
Closed Thread
 
Thread Tools Display Modes
Old Jan 11, 2014   #1
hampa
In coder land
4.7 Beta 1
http://cache.toribash.com/Toribash-4.7-Beta1-Setup.exe

Features:
- 3d objects for bodyparts
- Added replay cache option to disable for lower memory usage
- Added point hit, point dm in mods

Commands:
- runopener command
- lobby

Optimizations:
- Minimizing Toribash doesn't take CPU power

Fixes:
- fixed raytrace reflection on box bodies
- changed drawing object in lua to use same function as drawing environment
- fixed changing motd in mod maker resets custom to default
- changed environment to draw without raytrace reflection
- fixed flameforge menu not closing when opening main menu
- fixed German keyboard layout bug
- Redundant lobbies for a more stable backend

Lua:
added lua function set_hair_color, set_hair_settings, reset_hair
hampa is offline  
Old Jan 11, 2014   #2
Juan
We Eating Noodles
 
10th Dan Black Belt
Join Date: Nov 2013
Posts: 2,910
Clan: All Stars



ok hampa
[SIGPIC][/SIGPIC]
Juan is offline  
Old Jan 11, 2014   #3
TomWanks
Senior Member
 
9th Dan Black Belt
Join Date: Feb 2013
Posts: 1,012



Nice to see it Hampa, I cannot wait to try it out!
TomWanks is offline  
Old Jan 11, 2014   #4
Obazu
Member
 
10th Dan Black Belt
Join Date: Jan 2010
Posts: 341
Clan: Evolution



Originally Posted by hampa View Post
3d objects for bodyparts

What does this mean exactly? Weren't they 3d befor?
[The Team]
<largekilla> You are going to give me cancer
Obazu is offline  
Old Jan 11, 2014   #5
William
 
Wushu Belt
Join Date: Oct 2008
Posts: 5,322
Clan: fl0w



"- Added point hit, point dm in mods"

Is that what I think it is? If, so awesomeeeee!
Your messed up world enthrills me
William is offline  
Old Jan 11, 2014   #6
8OJ4N
Mr. Montenegro
 
Master Belt
Join Date: Jul 2009
Posts: 4,884
Clan: fl0w



Hallelujah!
8OJ4N is offline  
Old Jan 11, 2014   #7
Deuteria
ub3r
 
10th Dan Black Belt
Join Date: Nov 2011
Posts: 3,295
Clan: fl0w



What exactly is meant by "pointthreshold", and what does it do?
Deuteria is offline  
Old Jan 11, 2014   #8
William
 
Wushu Belt
Join Date: Oct 2008
Posts: 5,322
Clan: fl0w



Joint score/Body score..present since 4.6? I guess? We can totally change everything with the damage system now. Thanks hamps! <3








EDIT2: Ok, since damage to score is only one that is working atm, I was testing it for a bit.

Move used: Turn 1: Hold all:Contract right pec, raise right shoulder, rotate chest left.
Turn 2: Lower right shoulder, hold chest

Usual points, head hit for 15k

Setting damage to score: 1 = you get 100 points for the hit
Setting damage to score: 100= you get 100 points for the hit
Setting damage to score 149= you get 100 points for the hit
Setting damage to score 155= you get no points

Just to explain: Normal damage system has: 100 multiplier for head hit: so actually 15000= 150 x 100
That's why, on 153 damage to score..you get no points at all. 155x100= 15500
Your messed up world enthrills me

Last edited by William; Jan 11, 2014 at 04:44 PM..
William is offline  
Old Jan 11, 2014   #9
snake
 
Metal Gear Yandere Belt
Join Date: Mar 2008
Posts: 6,022
Clan: fl0w



i can't believe this

need to add mods categorizing and remove useless mods + set up old approval system before 5.0 to make this change valuable

bloody amazing points system

only one question:

is it possible to set several score states for one joint?

let's say
1000 damage = 1 score
5000 damage = 3 score


not needed, works as charm

Last edited by snake; Jan 11, 2014 at 03:42 PM..
snake is offline  
Old Jan 11, 2014   #10
William
 
Wushu Belt
Join Date: Oct 2008
Posts: 5,322
Clan: fl0w



Originally Posted by snake View Post
i can't believe this

need to add mods categorizing and remove useless mods + set up old approval system before 5.0 to make this change valuable

bloody amazing points system

only one question:

is it possible to set several score states for one joint?

let's say
1000 damage = 1 score
5000 damage = 3 score

?

You can't set one score state for one joint yet. You can only set one for all. Though, I guess this is under works.

I hope we'll be able to set several score states for one joint sometime soon tooo!
Your messed up world enthrills me

Last edited by William; Jan 11, 2014 at 12:26 PM..
William is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 12:35 AM.




Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
ragdoll fighting game physics fighting game ragdoll fighting physics funmotion joints martial arts karate pc mac free game turn based game