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Old Jan 17, 2014   #1
hampa
In coder land
4.7 beta 3
install beta1 first, then you can upgrade the exe in this file

http://cache.toribash.com/Toribash-4.7-beta3.zip - 1 MB (windows)

/obj load

"Usage: /obj <load|unload|unloadall|loadfull|help>
/obj load model.obj [playerid bodyid colorid alpha textured dynamic partless ghosted]

example:
/obj load custom/uke/head.obj
/obj load banana.obj 1 2 55 200 1 0 1 1] - loads toribash/banana.obj on player 1 body 2 with colorid 55 and 200 transparency with textured, fixed size, remove original bodypart and ghost the obj.
/obj unloadall - remove all loaded obj
/obj loadfull custom/uke/head.obj - make uke into a xmas tree of objects
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Old Jan 17, 2014   #2
deathdancerr
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Oh finally! I waited this so much after beta 1, TESTING IN PROGRESS.
SKELETON APPROVES 

Well i keep trying to download and check some objects but unfortunatly they all are extremly large. it would be nice if we could have smth like scale of size
UTM 4ever |4bb не для слабаков

Last edited by deathdancerr; Jan 18, 2014 at 12:36 AM..
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Old Jan 17, 2014   #3
batbuscus
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WHAT IS THAT DEATH O_O
The Man, The Myth, The Buppies
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Old Jan 18, 2014   #4
deathdancerr
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xmas ball 

oppa 

HelmMANIA 

by the way, i can't understand the way how tb is texturing objects :u
UTM 4ever |4bb не для слабаков

Last edited by deathdancerr; Jan 18, 2014 at 12:35 AM..
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Old Jan 18, 2014   #5
…Solax
 
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The future is now ladies and gentlemen.
Expect awesome things very soon.
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Old Jan 18, 2014   #6
deathdancerr
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Oh, sorry, solax, did you just say "awesome things"?
I think so... 

by the way i think it wouldn't be a problem if i'll keep posting my shittobjects screenshots
okey i found nice model  
UTM 4ever |4bb не для слабаков

Last edited by deathdancerr; Jan 18, 2014 at 12:59 AM..
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Old Jan 18, 2014   #7
hampa
In coder land
textures uses a single tga texture and you need to map the uv to it
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Old Jan 18, 2014   #8
ManlyPotato
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This has some crazy potential, the future is now.
<BISH> kick chan my modes are moving on their own~
<Shook> FLAGGOTS
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Old Jan 18, 2014   #9
ImmortalPig
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I'll sell you some devil horns...



...The price is, your soul!
<Faint> the rules have been stated quite clearly 3 times now from high staff
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Old Jan 18, 2014   #10
William
 
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Join Date: Oct 2008
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So, these objects created do interact as normal 3D physical structures or are they just for looks? Sorry, if I seem a bit slow at getting this.
And the difference between the two betas, is that before you could only load objects for body parts? But now, you can load them as individual objects or so?
Your messed up world enthrills me

Last edited by William; Jan 18, 2014 at 09:48 AM..
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