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Old Jan 18, 2014   #21
ЛTinerr
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3d modeling programs are the ones you need for that.
Blender is a free program you can use to create. I personally use Rhinoceros.
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Old Jan 18, 2014   #22
Hattersin
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Since you seem at least somewhat into this, do you know if Mudbox or Zbrush works as well?
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Old Jan 19, 2014   #23
ImmortalPig
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Originally Posted by Hattersin View Post
Since you seem at least somewhat into this, do you know if Mudbox or Zbrush works as well?

Yes so long as you can export to obj. If you can't then so long as you can export to something which can be edited by something else which can export it to obj.


Be careful of the poly count though. 30k or so seems to be the limit before mine crashes.
<Faint> the rules have been stated quite clearly 3 times now from high staff
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Old Jan 20, 2014   #24
Literary
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Wow, this is nice!
Man, download doesn't work :c
Hmm, it's .zip, is that why I can't open it? Do I have to change the filename? If so, how?
And yes, I know I need to extract it.
hmm. I am guessing extract it here? l0l
C:\Users\Tyler\AppData\Local\Microsoft\Windows\Tem porary Internet Files\Content.IE5\3EJ6N821\
Or am I supposed to extract to the toribash file?

Last edited by Literary; Jan 20, 2014 at 07:32 PM..
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Old Jan 20, 2014   #25
Smogard49
 
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Originally Posted by ImmortalPig View Post
Yes so long as you can export to obj. If you can't then so long as you can export to something which can be edited by something else which can export it to obj.


Be careful of the poly count though. 30k or so seems to be the limit before mine crashes.

Seems to be eating men until it crashes which suggests there is no software limit implemented yet. This could be used to force other clients to crash if thy do not support the poly-count of your toris "item", which if set free with custom items could ruin the game.

I am not that into how .obj files are written, but could toribash extract the poly-count // could the forum before accepting the item being loaded easily?
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Old Jan 21, 2014   #26
ЛTinerr
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Items released will be totally tested on low-specs computers to evade that being a problem, or at least minimize that.
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Old Jan 21, 2014   #27
ImmortalPig
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Originally Posted by Smogard49 View Post
Seems to be eating men until it crashes which suggests there is no software limit implemented yet. This could be used to force other clients to crash if thy do not support the poly-count of your toris "item", which if set free with custom items could ruin the game.

I am not that into how .obj files are written, but could toribash extract the poly-count // could the forum before accepting the item being loaded easily?

Yup, that could be done. OBJs are just a list of vertexes, face groups, normals, etc. It would be easy to just reject a file based on it's file size or line count (or whatever).
<Faint> the rules have been stated quite clearly 3 times now from high staff
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Old Jan 21, 2014   #28
hampa
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beta 4 is out, closing this thread.
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