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Original Post
[RuTeam]Valetudo (mini-guide)
Made by: Markmad (original [Russian language])
Translated by: EvgenG

Introduction:

Valetudofixed - cocktail, which makes it necessary to show both the impact abilities, and abilities to manipulate by rival. 500 frames - quantity sufficient in order to throw out enemy for dojo or to lead to his disqualification, but in spite of this battle frequently finish on the glasses, to what it contributes by time limit into dojo.


Tuning:
Matchframes - 500 frames 
Turnframes - 10,20,20,30,30,35,35,40,40,40,50,50,50,50
Dismemberment - 1 (Dmt - 350)
Fracture - 1 (Ft - 225)
Dq - 1
Dqtimeout (In dojo) - 20 frames
Sumo - 1
Dojosize - 550
Engagedistance - 170
Gravity - 0,0,-35
Openers. Theory:
а) Controlled opens.
Since distance and tirn frame allow (for 170 distances; the first motion - 10, the second - 20 frames) it is possible to go from the protection. Blocking impact or after avoiding from the hornbeam, it is possible to take enemy and to transfer into the position advantageous to you, or to apply counterblow.

b) impact opens
In this to mode are very popular impact opens, in the overwhelming majority the impacts are carried out by feet. This makes possible not only to inflict to enemy loss, but also with the proper for skill and the luck, very strongly to salt with the equilibrium. In this case it is necessary to follow so that the enemy could not turn your impact against you.

c) grab opens
Not are less popular " Noob clapers" and the more noob methods of seizures. Advantageous seizure appears central objective, for you, but not for the enemy. If enemy uses also tactics, try to grasp his not palm into the palm, but for the open body parts: foot, body, arms. If initial method passes successfully it is possible lift, or retention of enemy in dq.

Opens. Practice:
a) Of Counter opens.
It is very complex in execution and far from always they lead to the successful result. Frequently from impact open because of the small dojo to nowhere depart, but block does not allow this strategic advantage as impact.

b) impact open.
They are simple and effective. Your possible impact they can turn against you themselves, but with the portion of luck and skill, all advantages of rival you will be able to bring together on no.

c) Of grab open.
They are simple in execution, they give explicit superiority, if enemy uses impact open.

Conducting game. Theory:

a) aggressive (attacking) game.
Aggressive game assumes the maximum quantity of motions, with conducting of aggressive game you must try to throw out enemy for dojo, or to break \ detach the important parts of the body. Also this style assumes the collection of a maximally possible quantity of glasses. Frequently it adapts after grabopen. In order to conquer the rival of that using this tactics, it is necessary to block his attacks and it is painful to beat, finding breaches in the protection, or to try to eject enemy for dojo, since equilibrium frequently is lost during the performance of impacts.


b) passive (shielding) game.
Shielding game assumes withdrawal into the defense in depth, game is built on the restraining of the attacks of enemy due to constant hornbeams, weak impacts with the minimum risk for the executor, sometimes comes " Forward with legs" , but if you proved to be in this position, then the matter not to the good. Comes, most frequently, after impact open, to it, during the successful application, makes it possible to collect more glasses, than rival. If enemy uses a shielding game, it is necessary to stoping his error, due to the fraudulent impacts, the simplest manipulations, if you to grab are greater glasses how it, to it will have to attack from the unfavorable position: here is she and victory.


c) the combined game.
The combined game assumes the use of force of rival against it very, based on the reverses, most frequently leads to the disqualification of enemy. My loved and, as me seems, the most effective style. Its break of brushes, soles, body, blades greatly complicates, the break of arms, elbows, upper joints of feet is made itself completely impossible. If enemy uses this style, it will be reasonable to act accurately, without undertaking dangerous, for himself, actions. It is necessary either to attempt to break to enemy joints or to knock out from the position, making it necessary to lose equilibrium.

Conducting game. Practice:

Aggressive game shows well itself, if in you is less glasses than in enemy, but a good position. After applying several impacts it is possible to equal calculation, and if in this case it is correct to manipulate by enemy… In this case it is very dangerous to use this style of game against that combined. If we allow enemy to grip you for the foot, to deprive equilibrium, to detach away from the earth, the consequence they can be lamentable.

Shielding game shows itself badly. Possibly I simply do not know how to use it. Main thing not to make possible for enemy to press itself, not to lose position, to attempt to tie to his hands with hornbeams and to hold balance.


The combined game is very many-sided and effective against all styles. If concur two enemies, that use this style and possessing the ability to control lift, then most likely battle will end into dojo on the glasses, or because of the disqualification. The attacking enemy necessary to attempt to control I use force of feet, arms, deflecting force of body. Enemy, who uses shielding tactics, must be pushed out for dojo, since it is complicated to open it.


Conclusion:

[valetudo] - at the beginning shit meat, and aikido after that.(c)Slko




Last edited by Korvin; May 29, 2010 at 11:48 PM.