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Old Apr 22, 2012   #11
Join Date: Mar 2012

An hour per run through on each char, and 1 leveled all the way to 13 (wizard).

All in all the new skill system is not very fun, no choices to make while building really, and there is no skill leveling. I found it annoying that it doesn't say how much damage my skills deal and how much the effects really are, theory crafting is going to be very hard. Art style is disappointing at best. Feels very slow paced and not as many monsters as they said, I was expecting a constant slog not 20 mobs separated by a minute of walking. Each fight is distinct with no overlap to other fights, unlike D2's constant slog. Non-standard builds appear to be impossible.

All in all it feels like a game targeted 100% at casuals.
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