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Old Jul 24, 2010   #41
squeakus
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Join Date: Feb 2010



Great stuff windowlicker! I'm on holidays at the moment so i'll have a look at your code when I get the chance. I have been meaning to update the code for quite a while and I have a version that records statistics for comparing different rates of mutation, crossover operators etc. When I get home i'll add some of my stuff into the github repository. Thanks again for the effort you put in!
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Old Jan 22, 2016   #42
DashSora
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Join Date: Mar 2015
Posts: 439
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Well, I just discovered this, and I am blown away.

Granted this is super old, would anyone happen to know what code should I input if I wanted the fitness to be equal to the distance travelled and the damage dealt?

Toribot_score - Ukebot_score - distance?
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Old Jan 23, 2016   #43
psycore
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If you want it to move as little as possible, yes. If you want it to move as much as possible, it should be "+ distance". Then all that's left to do is to figure out how far it actually travelled and how exactly to define "distance".
Signature temporarily out of order.
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Old May 20, 2016   #44
ericksousa
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how to fix the /opt fixedframerate 0 ?
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Old May 20, 2016   #45
Ukephile
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I wrote something, butnevermind this is a verryyyy old thread.

Klein Bottles only have one surface so they are the easiest thing to clean


Last edited by Ukephile; May 20, 2016 at 11:08 AM..
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Old Sep 15, 2016   #46
Assassin117
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I am having trouble downloading. Each time I try to download the files, all I am getting is a file called "attactment.php".
-----
Never mind I figured it out.

Last edited by Assassin117; Sep 15, 2016 at 02:34 AM.. Reason: <24 hour edit/bump
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Old Apr 15, 2017   #47
RayzerJ
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Man, I just found about this... it's actually genius. Is there code you can put into ComboGA so that Tori doesn't disqualify? Trying to run it for aikido. Thanks!
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