sweet madman, loved the flow in it. although i can't really give you any real cnc as i don't know much on MM's, i'll try my best.
first off, the starter looks a little off. it feels like you don't wind up enough to gain the momentum you did. (frame 450) you just seem to stop and then launch into some beautiful rotation. i wouldve liked the start if you had wound up more.
the speed you gain while kicking over uke is amazing and made me drool, nice job <3 although the arm movement during this is a little stiff and lower than i'd expect, but nothing horrible.
you lose all the momentum you gained at around 330, why? keeping that momentum wouldve made you appear much faster, and given you the power to kick uke in half or something.
again with the awkwardly held arms, you feel really stiff in the arms, try to loosen up and you'll look even more flowing
the hand you use to push uke back, it really clashes with the replay you were making. it ruins your momentum and just feels all around awkward.
the kick and everything is sweet, nice movement, although it feels weird to have you do that while you're facing away from him. unique though, i don't remember seeing that before. kinda turns it into a manip, which looks pretty cool!
standard dismemberment and boom hit ( very nice, short and sweet) but it almost feels a little too short, i really wish you have spent the time to really dismember him, and utterly destroyed him.
overall, pretty solid replay with some things you could work on, i give 7/10
feels like something you just threw together for the heck of it, but impressive nonetheless. GJ xenos, i look forward to seeing more spars, madmans, and pks from you!