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Old Feb 6, 2010   #1
psycore
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Updated Joint Numbers and States
Since I only found an incorrect version I just post the correct(version 3.86) here:

Code:
--joints -- nr joint contract/left/raise extend/right/lower -- 0 = neck 2 1 -- 1 = chest 2 1 -- 2 = lumbar 2 1 -- 3 = abs 1 2 -- 4 = right pec 2 1 -- 5 = right shoulder 2 1 -- 6 = right elbow 2 1 -- 7 = left pec 2 1 -- 8 = left shoulder 2 1 -- 9 = left elbow 2 1 -- 10 = right wrist 2 1 -- 11 = left wrist 2 1 -- 12 = right glute 1 2 -- 13 = left glute 1 2 -- 14 = right hip 1 2 -- 15 = left hip 1 2 -- 16 = right knee 2 1 -- 17 = left knee 2 1 -- 18 = right ankle 1 2 -- 19 = left ankle 1 2 -- states -- 1 = see above -- 2 = see above -- 3 = hold -- 4 = relax
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Old Feb 10, 2010   #2
Eddy
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Thanks, helped me alot.
+ karma
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Old Feb 10, 2010   #3
flamespike
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Yeah, i'm gonna save this! +imaginary rep
M00GLES
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5457 - 3838 - 7480
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Old Feb 18, 2010   #4
Eleeleth
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I like the formatting a lot better on this one, helps out for stuff like the shoulders.

Also don't forget that when setting joints, the playerindex is 0 for tori, and 1 for uke

Stickied for being more up to date than the previous one.
<~suomynona> TITS OR ELEELETH

Last edited by Eleeleth; Feb 18, 2010 at 09:15 PM..
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Old Mar 10, 2010   #5
crux
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Shit, if I only I came across this earlier. Helpful. Cheers.
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Old May 6, 2012   #6
KoiKage
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Necro. Does anyone know if this list applies to 3.99?
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Old May 6, 2012   #7
Yoyo
 
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It should work fine.
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Old Dec 12, 2014   #8
dotproduct
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Guess there's no harm in necro'ing a sticky. Posting to report that it does in fact work fine for the current version.
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Old Dec 16, 2015   #9
L0eN
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thnxs dode
Sup babe
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