people playing: 237, servers online: 76, games played: 132,198,219 Top Player: Karteiro

  Toribash Community » Toribash » Mods
Register FAQ Community
Reply
 
Thread Tools Display Modes
Old Nov 6, 2016   #31
jisse
ub3r
 
4th Dan Black Belt
Join Date: Jul 2011
Posts: 2,630
Clan: [T]



These are some very good suggestions

Defitnitely looking to make some kind of armblade variant and an elven-ish double bladed weapon. The Master Sword definitely deserves a spot on the list, but I've never been a big fan of the Zelda franchise so it will have to wait.

Thank you!

Last edited by jisse; Nov 6, 2016 at 07:33 PM..
jisse is offline   Reply With Quote
Old Nov 11, 2016   #32
Hezk
Member
 
2nd Dan Black Belt
Join Date: Jun 2016
Posts: 376



Auron's katana
Okay Jisse, Auron's katana is pretty badass, I know you're a badass but are you badass enough?

we'll see....
Also seriously, you need to make this! It's so cool!
(I hope to see some lightweight doublesided weapons too!)

Hezk is offline   Reply With Quote
Old Nov 11, 2016   #33
lolies
Member
 
3rd Dan Black Belt
Join Date: Jul 2013
Posts: 260



jisse, im trying to make a mod for a friend, and i just need one thing tht i never really got, how do u keep jointed objects to stay together without freaking out because they were swung too hard
Ready to set the world on fire
lolies is offline   Reply With Quote
Old Nov 11, 2016   #34
Hezk
Member
 
2nd Dan Black Belt
Join Date: Jun 2016
Posts: 376



i have the answers:
1 add joint objects to hold all the pieces together
2 add extra joint objects to stabilize the pieces wigging out...
also you amy need to increase the strength on the joint objects

Hezk is offline   Reply With Quote
Old Nov 11, 2016   #35
lolies
Member
 
3rd Dan Black Belt
Join Date: Jul 2013
Posts: 260



aight thank u fam
Ready to set the world on fire
lolies is offline   Reply With Quote
Old Nov 12, 2016   #36
jisse
ub3r
 
4th Dan Black Belt
Join Date: Jul 2011
Posts: 2,630
Clan: [T]



Very good question, here's a quick tutorial to static joints

Joints in Toribash aren't as stable as one might want, especially when you start to merge several objects together or tilt the objects with the rotate tool.

All overlapping objects need to be connected to eachother to not push eachother apart like this:


In the first example we have 3 objects going through eachother.
Object 1 and Object 2 are connected
Object 2 and Object 3 are connected
Object 1 and Object 3 are connected



One could think having the first two joints would be enough, as it links all the objects together.
However, since the objects are overlapping we also need the 3rd joint connecting Object 1 and Object 3, or else these two would push against eachother and deform our sculpture(example .tbm below).





Example 2:




As seen here adding just one more object will increase the joints required by 3, as the new object needs to be connected to every other object, or else they would push eachother away.










When we start rotating objects things get a little more complex.

If we want to rotate an object on the Y axis (left/right), like I have done in lw_sabertooth for example, we need the axis setting for the joints connecting the rotated object to the rest to look like this:
X:0.00
Y:1.00
Z:0.00

This also applies to rotation on other axis.

If you do not set these settings correctly the joints will make the objects try to snap back to the default rotation







As for objects seperating when swung quickly, there is no solution for this that we know about. Sadly this "feature" is embedded deeply in Toribash's sourcecode and until a dev decides to fix it there is nothing we can do about it


I hope that answers all of your questions regarding static joints, let me know if not.

Attached Files
File Type: tbm not_properly_connected.tbm (1.4 KB, 3 views)
jisse is offline   Reply With Quote
Old 4 Weeks Ago   #37
Victor4554
Senior Member
 
5th Dan Black Belt
Join Date: Jan 2012
Posts: 1,220
Clan: Evolution



Soul Calibur 


Zasalamel's Scythe 


Brooo, if u make a great version of Soul Calibur and Zasalamel's Scythe i'll love u forever, maan, do that.

if u think Soul Calibur is a impossible one, do the Soul Calibur from Soul Calibur V, which is pretty dope too.
Deu até uma animada blazer
Victor4554 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 06:37 PM.




Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
ragdoll fighting game physics fighting game ragdoll fighting physics funmotion joints martial arts karate pc mac free game turn based game