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Old Dec 18, 2017   #41
Odlov
 
God Belt
Join Date: Jul 2007
Posts: 4,906
Clan: Parrot



Nice stuff Pouffy. By the way, you can make it so that any dm causes auto-loss, without glitches caused by parts colliding that shouldn't collide. All you have to do is put all body parts into one group and make them collide with that same group. So for example on tori's parts you could put:

trig_id 1
trig_mask 1
trig_action 2

and on uke:

trig_id 2
trig_mask 2
trig_action 1

You can look at blood_altar_wip1.tbm for example.
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Old Dec 19, 2017   #42
pouffy
M O D S
 
7th Dan Black Belt
Join Date: Sep 2014
Posts: 1,473



and that works for everything?

daaaaaaaaamn


i would have thought that'd trigger loss if any one bodypart touched another. Is that because they have the same id?
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Old Dec 19, 2017   #43
neko
 
Eroteme Belt
Join Date: May 2012
Posts: 5,629



based odlov
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Old Dec 19, 2017   #44
pouffy
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7th Dan Black Belt
Join Date: Sep 2014
Posts: 1,473



Originally Posted by neko View Post
based odlov

i agree
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Old Dec 19, 2017   #45
Hezk
Senior Member
 
3rd Dan Black Belt
Join Date: Jun 2016
Posts: 634



It's because the joints don't collide with the body part they are connected to (knee still collides with head but not the upper leg) so when the dm this is broken and they co
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Old Dec 19, 2017   #46
pouffy
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Posts: 1,473



Originally Posted by Hezk View Post
It's because the joints don't collide with the body part they are connected to (knee still collides with head but not the upper leg) so when the dm this is broken and they co

the example you have, knee colliding with head, is what I was curious about. I already knew about this trick in general (i have it implemented in my pyshu mod)
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