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Old Dec 1, 2017   #11
&Elite
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Originally Posted by Mateus159 View Post
ikr but I still think this is a good call. Maybe adapt other gamerules to do it but isn't important tho

some people have started asking for low-grav on it, however i prefer high-grav, so to fix it later on once the mod is in a better release state than beta i'll have a high grav and low grav version

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Old Dec 3, 2017   #12
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Yayyy beta 3, great job.
I had a question about the point system.
Is it going to be a fixed point system like tpl mod?
Or is it going to be a regular point system?
Also, you should do a Q&A <3
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Old Dec 4, 2017   #13
&Elite
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Originally Posted by iPod View Post
Yayyy beta 3, great job.
I had a question about the point system.
Is it going to be a fixed point system like tpl mod?
Or is it going to be a regular point system?
Also, you should do a Q&A <3

There is no points, points are disabled lol

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Old Dec 4, 2017   #14
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Originally Posted by Elite View Post
There is no points, points are disabled lol

That is a very odd way to go. Seeing as lenshu most of the times ends with points, not dq.
I guess that's what set your mod apart, I just do not see a reason for this as you have pads to save you from dq.
Anyways, you should do a Q&A.
I really would like some answers as to where the direction of the mod is heading in the future.
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Old Dec 4, 2017   #15
Pouffy
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Dq'ing people via striking them out-of-bounds is pretty novel. Although, it seems a little bit like an entirely different meta from lenshu. I think you stumbled upon a neat sort of gameplay concept but I wouldn't compare it to lenshu.

Almost actually makes me want to make a similar mod fleshing out the meta.
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Old Dec 4, 2017   #16
&Elite
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Originally Posted by Pouffy View Post
Dq'ing people via striking them out-of-bounds is pretty novel. Although, it seems a little bit like an entirely different meta from lenshu. I think you stumbled upon a neat sort of gameplay concept but I wouldn't compare it to lenshu.

Almost actually makes me want to make a similar mod fleshing out the meta.

If we could co op on a mod sometime that'd be pretty neat

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Old Dec 4, 2017   #17
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Yeah that be sick, anytime dude.
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