ES Recruitment Drive
Original Post
Reduce 10K TC Booster Price
Okay. I'm fully aware that this is not a problem for most people, considering who is going to blow 500$ at one go on a video game? but mathematically speaking, it's overpriced.


Let's compare:

Method 1

$500 USD
1 Day
10K TC/Win
Capped at 1M from 100 wins

Method 2

$99.95 USD x 4 Times = $399.80 USD
A Few Minutes
250K TC Each 99.95
Not Capped at all

Both methods give you 1 million TC in 1 day (assuming you get all 100 wins.)

Method 1 takes time and effort to accumulate all 100 wins, and is significantly more expensive then method 2.

Method 2 takes all of a few minutes, and is significantly cheaper.

Why would anybody ever do method 1 when mathematically speaking, method 2 is cheaper in time and money?
Last edited by Bloodxib; May 26, 2014 at 10:29 PM.
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ah ok, like I understood, I thought it was stupid ^^
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Supported~
I love the idea of lowering the price on it. However I worry that by putting more tc into the stream will lower the value of tc. If we lowered it to a price that a lot of people could afford more tc would flow in.
Originally Posted by Goat View Post
Supported~
I love the idea of lowering the price on it. However I worry that by putting more tc into the stream will lower the value of tc. If we lowered it to a price that a lot of people could afford more tc would flow in.

The price is still outrageous, and unless someone no-life's the game so hardcore that they get 100 wins in a day, I'd say that it won't devalue the TC/USD conversion too much. All we're asking for really is sensible math.
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