Not in the mood to cnc so here are just some things to look out for.
Cheated: Your arms seemed way to stiff through out the entire replay. Your body movement was good but the arm extension and holding threw off the entire vibe of the replay. It also seemed pretty basic and not creative. Try throwing in some unique tricks to set yourself apart from everyone who can jump and spin slightly.
Isolations put his toes in my mouth: The opener was meh, nothing special but nothing too bad.
I absolutely hated frames 470-435 because of that awkward ass waddle walk you did to get your foot back down. if you would have found a way to make that one fluid motion rather than a held walk like thing it would have been much better.
The lift was... Okay. It got the lift started so I guess it served its purpose but it was not very good, try coming in from slightly different angles closer to ukes body. When doing a manipulation you want uke to spin to look good not just practically shovel him with your arm and leg.
The next lift with your right leg and left arm was not suitable at all. the kick where you practically fell into uke was one thing but punching the legs and slowly forcing it between looked slow and gross.
The following kick was okay and you did start to get somewhat of a spin following with that next kick. no real complain there other than it was a bit stiff.
The arm push at 215ish was a bit awful. It was not the push itself but rather the angle n which you did it. Your body was already scrunched up because of that kick, the arm just made it look more awkward.
At this point in the replay it was clear that your leading hits had caused uke to lean away from you which is never good in a manip. Try to keep him over you rotating as you move more than hitting him at an angle upwards and away.
Because you hit him away and clearly lost control of him I understand why you did that little spin to grab, however I hated that you actually went for a grab like that. To me it did not look like a set up for a good kick but instead "oh no I lost uke how do I get this back". It also irritates me that all you did was splt him with that kick when you easily could have gotten more damage outputted.
The decap kick was nice, i really liked the speed and the fact I had to watch twice to see it so gj on that.
no pose for a long replay like this?
Overall not bad; but it wasn't that good. It could have been so much better if you would have just taken the time to get better looking lifts and spins.