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Old May 15, 2017 Original Post  
hampa
In coder land
Toribash Next announcement.
I've started to build a new Toribash version, code name Toribash Next.

While the current engine is super awesome it was written 12 years ago.

Things I want to add to the new engine:
- 2vs2, 3vs1 and brawl games
- Built with animations and models from the start
- Ingame multiplayer modding (mod rooms together)
- Ingame inventory and trading
- Run your own servers

Some technical details for those interested:
- Engine (Unity3D)
- Plattforms (Windows, OSX)
- Backend (Steam and standalone)

Economy:
- Part of the economy will be decentralised (we will have our own BitCoin type currency). This will allow players to trade outside the forum.
- The giveaway Toribash Next Token will eventually transferable to this new section of our economy.

Questions & Answers:

QA



If you have more questions, I'll keep this top post updated.

Last edited by Reta; Oct 8, 2017 at 02:34 PM..
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Old 3 Days Ago   #751
DarkCause
Junior Member
 
Black Belt
Join Date: Jun 2015
Posts: 17
Clan: The Abyss



I still believe belts should be reset in the NEXT...
I mean it is a new toribash so its not needed that all the players data should be moved over

#WannaChangeThatWinrate
I shall never perish
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Old 1 Day Ago   #752
rcarey
Forumite
 
Turtle Belt
Join Date: Apr 2012
Posts: 1,604
Clan: Parrot



Originally Posted by DarkCause View Post
I still believe belts should be reset in the NEXT...
I mean it is a new toribash so its not needed that all the players data should be moved over

#WannaChangeThatWinrate

While I see your point, I'd like to say it could be very discouraging for players just discovering Next to be faced with an oldschool custom labeled as a newb
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