I mean I did mention I was already working on a head or two with 512x512
Also, no complaints here, you more over just pointed out the fact I didn't use 1024x512 like how you told me to. Which I think is more of a preference thing really. Just cause it may fix some mapping glitches here and there doesn't mean EVERYONE should use them, and it's not like everyone does use it really. People here using 512x512 and still make great heads. If I want to make a head in 512x512 it shouldn't bother you, don't address it and maybe point something else out.
if you can't or don't want to get the mapping right is a glaring issue in what you do.
and if you don't want to address it - it's your problem. don't ask me to turn a blind eye on the most important aspect of texturing.
why do you even care what everyone/not everyone is doing? your mapping is WAY off. and instead of actually focusing on getting it right, you do whatever the hell you do and expect cnc on that? really?...
if this texture was for me i would have told you this: "redo it, make the mapping right and show again"
what's the point in shading/colours if you can't get the shape?
the most fundamental aspect of texturing is correct mapping, if you don't want to care about the mapping - don't do textures - do art.
for me as a reviewer how you do your texture 512x512 or 1024x512 is the least concern, i don't care, only the end result matters,
so far, you seem to be systematically unable to get the mapping correctly, which is the most fundamental part of texturing.
and worst of all, you are refusing to address it and ask us to turn a blind eye on it
i would have turned down this texture if it was for me, and told you to re-do it until the mapping is right, plain and simple,
if you are offended by people pointing out your weak sides, then don't ask for cnc,
if you don't want to be bothered with the mapping - don't do textures, do art
if you can't or don't want to get the mapping right is a glaring issue in what you do.
and if you don't want to address it - it's your problem. don't ask me to turn a blind eye on the most important aspect of texturing.
why do you even care what everyone/not everyone is doing? your mapping is WAY off. and instead of actually focusing on getting it right, you do whatever the hell you do and expect cnc on that? really?...
if this texture was for me i would have told you this: "redo it, make the mapping right and show again"
what's the point in shading/colours if you can't get the shape?
the most fundamental aspect of texturing is correct mapping, if you don't want to care about the mapping - don't do textures - do art.
for me as a reviewer i don' care how you do your textures 512x512 or 1024x512, only the end result matters, and the end result is the same as before
so far, you seem to be systematically unable to get the mapping correctly, which is the most fundamental part of texturing.
and worst of all, you are refusing to address it and ask us to turn a blind eye on it
i would have turned down this texture if it was for me, and told you to re-do it until the mapping is right, plain and simple,
if you are offended by people pointing out your weak sides, then don't ask for cnc,
if you don't want to be bothered with the mapping - don't do textures, do art
practice your mapping to get it right first, and only after mastering it, move on to colors/shading
again, nobody cares if you do it 1024 or 512, only the end result matters
Hey flyingmonk 2.0
Portrait
Flat
Preview
amazing quality, shading and color pallet but the sizing of the face doesn't fit the head whatsoever
you should try to make the face taller and just a tab bit wider
take some previous references from dengue who has made tons of humanoid textures
another thing that id say is that this concept has been redone and made well so many times it's become pretty bland
it doesn't take away too much from the quality, yet i'm sure you can get more creative
Portrait thingy