Some 'rpg' elements
One thing has recently crossed my mind. Why not to implement some 'rpg' elements in Toribash?
First of all, we could give some special features to the items that we can equip (i.e. torso, relax, force etc.), e.g. aqua force would increase forced joint's resistance to dismemberment and acid torso would give our opponent less points than the standard torso when it would be hit by him. Those are only examples. Of course, not all of the items would have to have such features - this is only an idea.
Secondly, skills. Skills would be some passive abilities that would give us some general bonuses or some disadvantages to our opponents, e.g. having "Boxer" skill would increase damage we do with our hands (only with fists, not elbows or anything like that) while having "Jumper" skill would SLIGHTLY increase our feet's jumping power while we are standing on the ground (so not considering any kind of "bouncing" with some different strange moves with the help of knees or hands). Skills would be achieved by spending skill points but the question is how to score those points and would there be any limit on the skills one could acquire. However, one thing could be sure - "Boxer" would be a better and more useful skill so it would be more expensive than a "Jumper" and so on.
Last but not least, implemented skills could be limited only to certain mods, e.g. "Jumper" would not be possible to use in jousting and "Boxer" - in boxing
. Of course, everything that I've described here can be organised differently but the very idea seems quite fair to me.