Originally Posted by
jisse
I can tell from the screenshots you used color variation too which makes me happy(the pillars are different shades of grey).
And I am happy you noticed it ! I tried to get a bit of variation on every single piece that was repeated (the four pillars, the bridge supports, even the panels composing it)
Originally Posted by
jisse
Only complaint I have based on looking at the screenshots is the design of the structures. It doesn't look very solar based to be, more like an evil and dark kind of temple.
Who said a solar temple can't be evil ? :v
Seriously tho : I understand why you are saying that, but I decided (midway through making it) that this mod will be part of a "Serie" of mods, so hopefully it'll make more sense with the ones coming before.. I have to say I still need to improve a lot when it comes to designing my environments, tho.
Originally Posted by
jisse
I also would have opted for a much warmer kind of orange rather than that piss-yellow shade.
Originally Posted by
Lust
Start kind of looks like raidchallenge
Well, it's good that you mention it, because the colour palette is fairly inspired by the raidchallenge, supposedly looking like sandstone, but I think I made it a bit too pale on the bridge, especially with the pitch black darkness, it makes a weird contrast.
I will release another version, with a harder to cross bridge, and I'll take the opportunity to try and rectify the colours as you guys suggested !
Colouring is the hardest part of making the mod imo ;_;
Originally Posted by
Obazu
From just by looking at longchin's replay, the crumbling starts way too late. My estimate would be that the crumbling should star about 300-500 frames after the statue is taken (around the time when the player has passed the first fourth of the bridge) depending on just how difficult you want it.
After the collapse starts, you might want to slow down the rate that the parts fall at. You could also add some thrust to the bottom of the falling objects to make them stabler to run on (see my sky_island mod for an example of the concept).
I'll reduce the lag between picking up the idol and the bridge release, unfortunately i am not sure I can reduce the speed at which they fall (But I just might be able to, I have an idea I need to try). Ill get on it asap and release it as different 'difficulty levels' along this first one. As I said earlier, I'll try to work on better colours too !
The big problem with the panels of the bridge, is that they had to be made out of two objects sticked together. It falls because picking up the idol releases a sliding object below it, but for that it requires both the pannel and the bridge to be slippery, and good luck walking on a slippery surface. I had to cut down the amount of objects when I realised that, and 'fixed' it by sticking two together, but then it started clipping. I played with the weights, and already added a bit of thrust to the panels, and managed to reduce it by a maximum.. but it's still a little wobbly.
If anyone knows of a way to avoid the clipping fully, I'm a buyer ;_;
EDIT : I just checked out your acid trap mod.. which seemingly has a normal friction object sliding on a frictionless object... I'll experiment with higher trust, brb :o
Concerning your P.S. : I put 3k frames because I'm pretty slow, if people do manage to finish it sooner tho, there's a draw trigger in the middle of the sun. (It's supposed to turn it to yellow too, but it doesn't, I'll fix it in the upcoming version).
Concerning your P.P.S :
1. I wish I knew people as good as those two, but I got a couple of friends to run it a couple of times first (Long, Dab, and Joon most noticeably, thanks to the both of you). If anyone wish to be informed of what I work on so they can playtest it, send me a PM and we can work things out
2. I made the sides a bit thicker for that precise purpose, but I guess I should make them much bigger.. I'll fix it too !
3. I had NO idea you could add a third decimal. I can tweak a few things with the modmaker, but it might be hard for me to do it all there, I'm a very visual person. I will try, tho !
4. I thoroughly enjoy it
Thanks a lot for your very detailed comment, and your tips Obazu !
Originally Posted by
Miracle11
I liked the beginning, you could maybe add some ropes or blade that spin around in the first jump, and maybe more obstacles that you can jump on, that are hanging loose (don't know how to spell it).
Otherwise, I like it, but I only got to the door, it didn't want to go down.
Thanks for your replay man !
Unfortunately, I reached the object limit for both non statics and statics, so adding more obstacles will not be possible :l (Imagine a bridge with 50+ falling objects? Hampa pls)
The door has quite a bit of lag time.. I optimized it as much as possible, and it might be possible to make it fall faster in the future, but for now this is as fast as I can make it go, sorry
Originally Posted by
Zubin
Currently on my phone but I'll do a quick run of it later. Also when I run it I'll be doing TF 10 no resets so that I'll be giving you the MP verdict aswell. Cheers.
Originally Posted by
Swepples
Wow, fucking sick. This is my next parkour for sure!
I'd really love to see what you two can do on this mod !
And Zubin, good luck to you, feedback on this will be very useful.