people playing: 159, servers online: 48, games played: 137,661,041 Top Player: nervau

  Toribash Community » Toribash » Mods » Third party
Register FAQ General Rules Community
Reply
 
Thread Tools Display Modes
Old Dec 2, 2017   #1
BatDuck
Member
 
4th Dan Black Belt
Join Date: Jul 2014
Posts: 32
Clan: Future



[WIP] Custom animations using Blender
Hey all, I recreated the tori model in Blender and wrote a script for it that turns the Blender animation into the Toribash replay format, meaning you can create any animation you want!

Images



Video



No release yet, just wanted to show what I have been working on
I'm like Batman. But I'm a duck. That's why they call me BatDuck
BatDuck is offline   Reply With Quote
Old Dec 2, 2017   #2
Mack
ub3r
 
3rd Dan Black Belt
Join Date: Jul 2013
Posts: 2,780
Clan: Team ICA



This is absolutely stunning. With some polishing this could make for some really amazing concepts. Hats off to you my dude.
|RIP Monk|ORMO|
| GrAmOf0n | Gargon | TimmyboyG | Static | Greed |
|Replays|

[SIGPIC][/SIGPIC]
"Macks replays are racist" -Larfen
Mack is online now   Reply With Quote
Old Dec 3, 2017   #3
Hypersaint
Senior Member
 
4th Dan Black Belt
Join Date: Mar 2014
Posts: 1,128
Clan: Team ICA



Awesome! Will mods be supported in the future?
Just an idea, a script that translates mods into obj models.
Would help with parkour animations and such.
And can you animate both Uke and Tori at the same time?

Keep up the great work!
Hypersaint is online now   Reply With Quote
Old Dec 3, 2017   #4
BatDuck
Member
 
4th Dan Black Belt
Join Date: Jul 2014
Posts: 32
Clan: Future



Originally Posted by Hypersaint View Post
Awesome! Will mods be supported in the future?
Just an idea, a script that translates mods into obj models.
Would help with parkour animations and such.
And can you animate both Uke and Tori at the same time?

Keep up the great work!


Thank you! Next up would probably be uke and after that I was thinking about making it work with other mods as well. Should be possible because the geometry stuff is also saved in plaintext
I'm like Batman. But I'm a duck. That's why they call me BatDuck
BatDuck is offline   Reply With Quote
Old 4 Weeks Ago   #5
Original
Member
 
2nd Dan Black Belt
Join Date: Jul 2016
Posts: 182
Clan: All Stars



Was wondering when it will be released? It'd be cool just to have the wip or something.
Många bäckar små blir en stor å
Original is offline   Reply With Quote
Old 4 Weeks Ago   #6
tertywerty
Big bad bully :'(
 
10th Dan Black Belt
Join Date: Nov 2006
Posts: 4,976
Clan: Parrot



That is awesome dude, of all the years I've played this game I have never seen anyone do this. I can't wait to see some of the videos that come out as a result!
Long live Toribash
I am a help squad member. Need help? message me
tertywerty is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 04:45 PM.




Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
ragdoll fighting game physics fighting game ragdoll fighting physics funmotion joints martial arts karate pc mac free game turn based game