Made a bunch of small changes. Increased range low on shoulders (can lower arms more), changed ranges on hips, made hands slightly thinner, increased frac threshold and some other stuff.
New little mechanic at play: swords now pivot around the handle on y axis; they move back under pressure yet bounce back to their original place once the pressure is gone, like a spring. This helps simulate the more mobile human wrists and more realistic sword fighting. I also made swords much 'sharper' and reduced distance by a tiny bit.
You can see this mechanic at work in the attached reply. Pay attention to what happens when swords collide.
Changed the toris to my new ones, made custom poses, greatly reduced engage distance, included the spring mechanic described in the above post, changed trig color to red and changed frames.
There's also a version with longer distance: rondel_dagger_4_far.tbm.