Toribash
Original Post
4.7 Beta 1
https://cache.toribash.com/Toribash-4.7-Beta1-Setup.exe

Features:
- 3d objects for bodyparts
- Added replay cache option to disable for lower memory usage
- Added point hit, point dm in mods

Commands:
- runopener command
- lobby

Optimizations:
- Minimizing Toribash doesn't take CPU power

Fixes:
- fixed raytrace reflection on box bodies
- changed drawing object in lua to use same function as drawing environment
- fixed changing motd in mod maker resets custom to default
- changed environment to draw without raytrace reflection
- fixed flameforge menu not closing when opening main menu
- fixed German keyboard layout bug
- Redundant lobbies for a more stable backend

Lua:
added lua function set_hair_color, set_hair_settings, reset_hair
Originally Posted by Deuteria View Post
Would it then be theoretically possible to create an item (that is 'worn') which could take damage? Such as a full/partial body suit for the likes of fencing.

Or would the Tori have to be manipulated and extended for something like this to work, at the moment?

The 4.7 .obj files are only visual.
thats sad :/
but that .obj thing is JUST AWEsome
ill try to load some
i will keep trying untill i figure it out
i know it is still not done yet
and THANKS HAMPA!
INB4 14 days ban
'runopener command' will this be like so we can save openers and use them with /runopener
*OpenerName* ?
this will be so much easier, changing the reaction time will almost be useless though, if this is the case
Originally Posted by Solax View Post
Regarding the 3d bodypart stuff for those wondering:
Essentially it allows for 3d models (.obj objects to be exact) to be loaded into Toribash and attached to body parts. For example, we can now make detailed and realistic headphones that can be attached to the Tori model's head and move exactly with the head. Perfect static models of whatever we want. They can even be textured.

Think of it like the hairforge but with better detail and capability. It will be used extensively by the Itemforger team in the near future. Imagine the possibilities.
/hypetrainbegin

Can we expect about head, body visual changements in the future, to make them more realistics with that ?

My Youtube channel : Mocucha Toribash

Originally Posted by Mocucha View Post
Can we expect about head, body visual changements in the future, to make them more realistics with that ?

Yes, the items can replace bodyparts
Originally Posted by hampa View Post
Yes, the items can replace bodyparts

say whaaaaaaaaat?!!!!

well yeah, kind of excited to see new possibilities, although i assume the physics model will still use default primitives. is it correct?
Originally Posted by snake View Post
say whaaaaaaaaat?!!!!

well yeah, kind of excited to see new possibilities, although i assume the physics model will still use default primitives. is it correct?

Yep, it will use those default primitives.
Last edited by Tinerr; Jan 17, 2014 at 04:46 PM.
This is... MAJOR IMPROVEMENT.

3D objects that can replace tori body parts while keeping the same game mechanic of fully 3D/physics fighting game in turns?

This is like a dream come true...

New jobs in art thread for sure! Now ppl will need 3D modelers too! O_O New Texture options too? Omg...
Starting to look like Gorman's tori 5.0
Great work guys .

---------
And prepare for DOA breast models...
Last edited by Snook; Jan 17, 2014 at 06:15 PM.
#killthatgirl
RIP ROCK09