[MP][WIP] Sora's mods (Parkour, spar, lasers, misc)
Mod count : Parkour 5(New), Laser 3, Spar 2, Misc 7.5
29/07/16 : New mods : Arcade_Basetball.tbm, cowboy_rodeo.tbm, shrinkshu.tbm in the misc section
12/07/16 : New mod : Crag.tbm in the parkour section !
05/07/16 : New mod : shrinkido.tbm under misc !
05/07/16 : Golem_fight.tbm is now Golem_vs_uke.tbm !
EDIT : I removed the mod files at the end because some were outdated, take them from the spoilers to make sure you have the latest ones
I'll update the thread as often as possible, and I hope you'll enjoy my mods !
Sup everyone, I started modding a couple of months ago, made a parkour-ish map inside a temple with a rolling boulder, very Indiana Jones like and, recently, to my utmost surprise, I've seen it being used in a moccucha video (holy sh*t), and, huh, turns out people like it. (Even tho it's INCREDIBLY wonky, and they're using an older version of it :l)
So I'd like to use this little thread to post the mods i'm working on, their latest versions with pictures etc.
I'll constantly update this thread with my latest versions and newer mods.
I'm also 100% open to criticism, only starting out so any feedback will be deeply appreciated (pls halp), and
if you have any requests, contact me and I'll take a look at what you're asking for :>
If you want to post replays on these mods, feel free to do so as well. I'll feature my favorites below the description of the mods.
Parkour Mods : (5)
Crag.tbm
A more vertical oriented parkour map. Get to the top !
This was requested by Orko for
a replaymaking event, and draws its inspiration from the old Aggro Crags on Nickelodeon.
Mirrors_edge_drain_escape
This mod is inspired from the checkpoint D of the second chapter of the game
Mirror's edge. That might not mean much to some people, so here's a picture :
(I highly recommend playing this game if you haven't yet, it's a great an unique experience. I redownloaded it while working on this mod and it felt just awesome. (steam, *cough* pirate))
I really wanted to make a mod as breathtaking as this level, unfortunately toribash limitations hit hard.
However, I am still very happy with the results. I managed to stick to a good amount of Mirror's edge's gameplay :- Different obstacles between the platforms (Pipes, a lift, the "launch" boxes and, more importantly, the moving crane).
- Red objects indicating the path to take (They're also grabable).
- The ability to "refocus" on your objective (press 3). useless but me likey
Warning though, this mod is HARD, and only suited for single player.
Extra bits of information : - The water at the bottom dq's, and the top red door triggers a win.
- The button is a bit rusty, please push it hard.
- Don't forget the red parts are grabable !
- This mod looks great with the shader "Angel Ground" (If it doesn't autoload), or the rain atmo.
- If you're wondering whether or not you pushed the button hard enough, check the blue piece behind the wall. If it moved out, you pushed it hard enough. Otherwize, gotta keep pushing !
I am very excited to release this mod, and impatient to see your comments and possible replays !
These three difficulties change the speed of the bridge. I recommend intermediate to anyone, but if you're knew, or up for a challenge, the two others are available too !
I apologize for the lack of athmosphere outside of the temple itself, but I wanted to give a feeling of 'another dimension', like if you just entered space or something. (I would've added some stars, or pretty effects, but I also ran out of objects ;_;). I recommend this mod for singleplayer as it might be hard to navigate on the bridge with 10 tf, but if you're patient enough it should work for mp too.
Description
Grab the gold block, turns out it's not what you expected. The wall crumbles in front of you, revealing another dimension, a sun floating in its middle. You gotta be quick doe, that bridge doesn't look very stable.
Make your plans today
'Fore the evening's on
Or you'll end up
Racing with the sun.
The gold block will not turn into rock if you only touch it with a grab. You'd need to hit it first with open hands, and then grab.
-TempleRunSora
Description
My first mod, run towards the end corridor to escape the giant boulder rolling behind you. If you touch the end wall, you win and a surprise pops up (No spoilers). You can use the 'rope' to swing there faster at the end of the island.
Also, don't forget to look up while you run your way down, but never behind (IT'S MERCILESS).
If the shader doesn't load for ya, it's Lost in Foggy Woods.
The gravity is a little messed up, pushes you forward a little, it can help for the first jump, but it's also annoying to run with. Changing it means the falling boulders will have weird paths (lame).
Also, the mod is set to 500tf.. don't forget to change it to 10. (Did I mention this mod was wonky?)
Can't be bothered for now, might (Will) fix it later.
Replays
-
Amajones notice how the 'rope' can be a double edged sword? If you can jump far enough to avoid the spinning blade (seeing how wonky it is, should not be hard), you might actually be better off without it.
Pictures
Spar Mods : (1)
- Cliffside spar
Description
Concon posted a video recently, speaking about a cliff-side spar.. on the side of a mountain. I liked the Idea, but I slightly diverged into what I'm doing now, which feels more like a DOA map (with multiple stages and shtuff). It's still on a "cliff"'s side, but on a pathway of some sort.
Any shader would do, I guess it depends what kinda mood you wanna settle. (My favorites : A day, Aurora, A new hope, Rainy Days (100% biased)
Pictures (updated)
Misc Mods: (7.5)
Arcade_basketball.tbm
Compete to score twice as fast as possible !
Winning conditions as follow :
- First one to score twice wins
- If both scored once by the end of the match, it's a draw
- If only one player scored, he/she wins
- If no player scored it's a draw
- If someone drops one of his/her balls on the ground, the other one wins
Tidbits of info :
- Because of the way triggers work at the moment, I had to make a "point counter" completely mechanical, relying on weights. As a result, it may take a couple of spaces to register a point properly, and it might in somewhat rare cases get stuck. (And a huge thanks to Dabarrett who gave me great insights on how to devise those structures)
- Only the left hand is suited for throwing, use the right one for balance or to reposition the ball in your hand ! The upper boddies follow mostly the work of the GodTeam in gtfastbreak.tbm and their other basketball mods, which work incredibly well for the task.
- I can't wait for better triggers so I can make this happen
Replay (On
arcade_basketball_wip.tbm)
cowboy_rodeo.tbm
Stay as long as you can on those mechanical horses, you may not want to fall on the
bouncy mat.
Winning conditions as follow :
- Touching the mat with your pecs/neck/chest/lumbar/abs/glutes will disqualify you.
- Touching outside, or any of the four invisible walls will disqualify you.
Titbits of info :
- It's a bouncy mat.
- Beware of your midsection, knees and elbows, they break easily.
- Only the black handle is grabbable.
- Someone with self-respect does it one handed.
Golem_vs_uke.tbm
Event/Hotseat kinda mod I've been working on where tori is a golem and uke must defeat him.
The mod is inside battledome, with grabbable walls much like spidertag. Uke has a regular body, while Tori has a heavily modified one, 1.5x the size of uke, and much slower.
It's also almost impossible to dm Tori, while Uke has somewhat low thresholds.
Uke will have to use his smaller size and faster movements to try and touch Tori's head with his hands or feet. If he does, he wins. I'll let you imagine what happens if uke catches a punch from tori
(Spoiler alert : nothing good).
Flail_fight_final
/!\ Final version is flail_fighters.tbm /!\
Yes I know Macsparrow released a flail mod yesterday, I wanted to do this one for a while already ;_;
Description
A mod using the same base as messer_fighting by Odlov (With his permission), replacing the swords by medieval flails, and crude shields (item limits will be the end of me).
The toris' wrists, elbows, and shoulders are modified to fit best with the use of the item they hold.
The max tf is longer than Messer's, however they are distributed as such :
20,20,12,12,12,12,12,12,20,20,20,12,12,12,12,12,20 ,20,20,20,20
Be careful not to harm yourself with the flail ! (Especially the wrists)
Screenshots
Catapult_range_competition (WIP)
Having a bad day ? Just push the handle. (Now with range tracker)
NEW Variant :
Catapult_v_cannon_fixed.tbm
Same mod, but tori handles a big ass cannon to shoot down that fool Uke. (And shred him to pieces)
Highly satisfying.
Screenshots
Range tracker added :
Shrinkido.tbm
ABD variant with a shrinking dojo !
This was originally a suggestion for an option to create a script to make a dojo "shrink" X frames, but I thought I could give it a try in a abd with a simple mod.
Here's the suggestion thread by Bagel
The red will dq whoever touches it, and (obviously) stepping outside of the dojo dqs too.
LASER MODS : (3)
I made laser mods. They're essentially the same, just two different difficulties, with each difficulty having a variant versus, or cooperation.
(Versus will have a glass pane in the middle, making it impossible to interfere/help the other, and a tad harder).
- LaserSoraFinalFixed //
BEGINNER laser mod.
(The versus version will come out some time)
Description
This mod is a revamp of an already existing laser mod : Laser_spar (I do not know who made it, if anyone do please tell me and I'll credit him properly). The idea of making the walls move for the lasers is absolutely genius, but it was very simplistic. I decided to make one of my own to be a bit more pretty, and much shorter too (So you can play with a lot of friends and not have to wait an hour for each run).
Any shaders would do (I've designed it with the default one), but a darker one can make it even nicer (Moonlight, New Planet 2, those two look GREAT)
Replays
-
Amalaser 5 (Notice my partner was an early brown belt, yet he still managed to clear this level after 3-4 tries. It may prove difficult to new players, but definitely not impossible)
Pictures
LaserFinal2 is the
ADVANCED versus version of the mod.
LaserFinalNoGlass is the
ADVANCED coop version of the mod
Basically, everything is tighter, closer, the lasers are slower too, so there's no room (literally) for error.
That's it for now, I'll update the thread as often as possible, and I hope you'll enjoy my mods !
Last edited by DashSora; Jun 11, 2017 at 02:56 PM.