Toribash
Re: Toribash Mod Creator
Sorry, I was pretty busy and couldn't reply

Now I have time for fixing the program - and I will do it! ;)
For now I have fixed the 'biceps bug' - now it saves shape.
I will fix the rest of bugs, of course

Thank you, Wolf - you have really helped me (I haven't spotted that bugs before! :P)

Miko

PS.
Originally Posted by Wolf
I edited the calfs and apparently your text box have it in this order:
[X]left-right then [z] depth (forward/back) then [y]

[x][z][y]
maybe change this? to x y z? or label them?

Take a look here: http://www.toribash.com/forum/index.php?topic=475.0
You can see why it is x, z, y
I am thinking about changing it to x, y, z, but then my version of coordinating would be diffrent to Buszmen's one (even if mine would be better )
Re: Toribash Mod Creator
xyz is better cuz thats what it is when making a mod the old-fashioned way ;)
Before you criticize someone, walk a mile in their shoes, then, by the time you criticize him, you'll be a mile away, and you'll have his shoes
Re: Toribash Mod Creator
Originally Posted by Miko
Sorry, I was pretty busy and couldn't reply

Now I have time for fixing the program - and I will do it! ;)
For now I have fixed the 'biceps bug' - now it saves shape.
I will fix the rest of bugs, of course

Thank you, Wolf - you have really helped me (I haven't spotted that bugs before! :P)

Miko

PS.
Originally Posted by Wolf
I edited the calfs and apparently your text box have it in this order:
[X]left-right then [z] depth (forward/back) then [y]

[x][z][y]
maybe change this? to x y z? or label them?

Take a look here: http://www.toribash.com/forum/index.php?topic=475.0
You can see why it is x, z, y
I am thinking about changing it to x, y, z, but then my version of coordinating would be diffrent to Buszmen's one (even if mine would be better )

NP DUDE! hey I love it and im using it for all my mods so thank you x100! make a new thread for the new updated version or post it here but it'd be weird having the update on the 3rd page.

oh just edit your first post with the new link

x z y is fine i got used to it lol. just as long as it saves correctly in the future (loads would be awesome but i know its a lot harder to recognize files so)
Re: Toribash Mod Creator
I think I've finally finished it
I hope I've fixed all the bugs (left biceps saves shape now :P), but I had no time to add any new options..
I'm attaching the lates version and solution (for Visual Studio) of Toribash Mod Creator. Now you all can modify the program and add new options - I don't think I will have enough time to do it

Miko

[edit] Code is no more available I have found some time!
Attached Files
ToribashModCreator2.3.zip (75.1 KB, 39 views)
Re: Toribash Mod Creator
Nice, dude. But beware: it's not allwayss smart to release to basecode. :
Your truly, P. Etheryte
Re: Toribash Mod Creator
Hi Miko,

Cool program.

Some notes though that I would be greatfull if you could fix.

The program shouldn't output empty lines and statements that are not used. The server has problem parsing that.

Now it outputs empty "shape" and "material" statements which should be omitted.
Re: Toribash Mod Creator
Is this very very easy to use, cause i tried the Elder Scrolls: oblivion mod maker and it was hell!
Re: Toribash Mod Creator
Can you use the flag things on this(no i didnt read the other 48 post so i dont know)
You're so weak you're like Kool-aid without sugar.