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Old Oct 31, 2007   #1
Stilf
Former Developer
 
Blue Belt
Join Date: Feb 2007
Posts: 1,108



3.03 Shader fix #2 for Windows:
This fix is at: www.toribash.com/tb303_update2.zip (230kb)

Just unzip it to you Toribash directory.

Players with OSX and PPC - A fix for you will be ready soon.

(!) If this fix fails, please post here the contents of stderr.txt (Skip the non-existing files errors please)
after you change in the Setup the 'Shaders' to 1.
Thanks.

Edit: update for this fix
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Old Oct 31, 2007   #2
NutHug
Toribash Legend
 
Orange Belt
Join Date: Jun 2007
Posts: 5,330
Clan: RAWR



http://home.arcor.de/z-designs/stderr.txt
still the same error
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Old Oct 31, 2007   #3
ConixNonimus
Member
 
Black Belt
Join Date: Aug 2007
Posts: 118



only cb.tga was fixed, there are two more..
click this if u wanna live -->> http://conixnonimus.deviantart.com
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Old Oct 31, 2007   #4
Nader
Junior Member
 
Blue Belt
Join Date: Oct 2007
Posts: 3



i have table tennis :P and thanks for this shader but its dosent work
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Old Oct 31, 2007   #5
macturtle
Member
 
2nd Dan Black Belt
Join Date: Aug 2007
Posts: 468



Mine says the same thing as NutHug

Last edited by macturtle; Oct 31, 2007 at 12:23 PM..
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Old Oct 31, 2007   #6
JePoY
NON-EXISTING!
 
God Belt
Join Date: Jul 2007
Posts: 3,765



still dont work....

failed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator
OpenGL 2.0 not supportedfailed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator
OpenGL 2.0 not supportedOpenGL 2.0 not supportedOpenGL 2.0 not supported

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Old Oct 31, 2007   #7
vaaern
NON-EXISTING!
 
Green Belt
Join Date: Apr 2007
Posts: 52



no now it doesn't get blackish anymore but the shaders in setup go back to 0 automaticly
Attached Files
File Type: txt stderr.txt (1.6 KB, 28 views)

Last edited by vaaern; Oct 31, 2007 at 12:28 PM..
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Old Oct 31, 2007   #8
AndTheFisH
Member
 
10th Dan Black Belt
Join Date: Oct 2007
Posts: 108
Clan: RAWR



same here, still no shaders...

failed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator
failed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator
failed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator
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Old Oct 31, 2007   #9
Sam1
Senior Member
 
5th Dan Black Belt
Join Date: Dec 2006
Posts: 664



No shaders for Sam1.

"failed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator
failed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator"
~What word begins with p and ends in orn? Popcorn!~
Originally Posted by Splunker
...i cant just sit and watch the clan i made and payed for just die in my face it hurts...

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Old Oct 31, 2007   #10
Athenor
Junior Member
 
White Belt
Join Date: Oct 2007



My error file is a lot bigger than everyone else's, but I think there is something to be gleaned from it. If this is too long, forgive me.



failed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator
failed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator
Shader linking: Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in software - available number of texture instructions exceeded.
Shader linking: Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in software - available number of texture instructions exceeded.
Shader linking: Warning: varying cameragpos is written to in the vertex shader but not read in the fragment shader.
Warning: varying color is written to in the vertex shader but not read in the fragment shader.
Warning: varying normal is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in software - available number of texture instructions exceeded.
Shader linking: Warning: varying texturekoord is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in software - available number of texture instructions exceeded.
Shader linking: Warning: varying color is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Warning: varying cameragpos is written to in the vertex shader but not read in the fragment shader.
Warning: varying globalpos is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Warning: varying globalpos is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Warning: varying globalpos is written to in the vertex shader but not read in the fragment shader.
Warning: varying normal is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Warning: varying cameragpos is written to in the vertex shader but not read in the fragment shader.
Warning: varying globalpos is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Warning: varying globalpos is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Warning: varying globalpos is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Warning: varying camerapos is written to in the vertex shader but not read in the fragment shader.
Warning: varying texcoord is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
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