Ranking
Originally Posted by Stupinator View Post
did you use IK to set this up?

it works exactly like the one I made for C4D, nice work food eater, keep up the great work!



http://i614.photobucket.com/albums/t...r/toriRig4.gif

looks like you have some bending to fix, observe the tori's right arm, then the left. the left arm bends when the torso is moved towards the hand, the right arm doesn't. this could be a simple fact of an axis on the right arm being off slightly (if you're using IK)

The rig is completely symmetrical, there couldn't possibly be any problem with rotation, or I would have noticed while testing. It might just be an animation mistake.

Originally Posted by avwave View Post
Stickied.. on the count of my rig was a bit hard to use =)

Also where'd you get your mesh data from?

I got mine from the rib and povray export files... the script is still with me too

I want that script!! Does it export UVs?
... Select it, press R, then Y twice to rotate it along its local Y axis. you can see by feroz's avatar that it does work.
That is very sexy.
Great job.
I wish people on this forum used autodesk maya.

Maybe I'll just teach myself blender or something, because no one uses maya.
Foodeater can i ask you a question ?
if yes ;p then:
How did you model tori in blender? blueprints ? ? ?
or what? i was trying to do that but -.- ...
Originally Posted by kubaz9 View Post
Foodeater can i ask you a question ?
if yes ;p then:
How did you model tori in blender? blueprints ? ? ?
or what? i was trying to do that but -.- ...

The file on the bottom of his post has a download. It comes with a tori model.

EDIT: Here it is. http://willhostforfood.com/dl.php?fileid=77179