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Old May 15, 2017 Original Post  
hampa
In coder land
Toribash Next announcement.
I've started to build a new Toribash version, code name Toribash Next.

While the current engine is super awesome it was written 12 years ago.

Things I want to add to the new engine:
- 2vs2, 3vs1 and brawl games
- Built with animations and models from the start
- Ingame multiplayer modding (mod rooms together)
- Ingame inventory and trading
- Run your own servers

Some technical details for those interested:
- Engine (Unity3D)
- Plattforms (Windows, OSX)
- Backend (Steam and standalone)

Economy:
- Part of the economy will be decentralised (we will have our own BitCoin type currency). This will allow players to trade outside the forum.
- The giveaway Toribash Next Token will eventually transferable to this new section of our economy.

Questions & Answers:

QA



If you have more questions, I'll keep this top post updated.

Last edited by sir; Jan 3, 2018 at 11:55 AM..
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Old May 29, 2019   #1381
Eboshu
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Originally Posted by sSLight View Post
it better release so we can have like 2k players again for a couple of days

You are right.
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Old May 30, 2019   #1382
Elijah
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Can not wait to see this game released, I have been playing since a child and am now grown. No rush Hampa
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Old May 31, 2019   #1383
FistofLife
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Can anyone confirm if the grab mechanics will be fixed as in making hand grabs 2 way, so that you can't grab through a hand into a pec causing massive morph damage
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Old Jun 1, 2019   #1384
sentral
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If you see Matarika's videos you will know it

And yes, it's fixed
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Old Jun 1, 2019   #1385
matarika
 
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Originally Posted by FistofLife View Post
Can anyone confirm if the grab mechanics will be fixed as in making hand grabs 2 way, so that you can't grab through a hand into a pec causing massive morph damage

The grabbing has been reworked entirely. Grabs can now be customized on a menu, how this menu will be worked into Multiplayer is unknown, but there are a variety of new functions for grabbing. Including grabs that can be broken out of.

There will also be little to no morphing/ghosting problems in Toribash Next.
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Old Jun 1, 2019   #1386
Sora
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Originally Posted by matarika View Post
The grabbing has been reworked entirely. Grabs can now be customized on a menu, how this menu will be worked into Multiplayer is unknown, but there are a variety of new functions for grabbing. Including grabs that can be broken out of.

There will also be little to no morphing/ghosting problems in Toribash Next.

This sounds way harder than original grabbing system
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Old Jun 2, 2019   #1387
Primal
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Bruh I used to enjoy making my opponents suffer because of morph bugs. I hate to see it go, but I'm so excited to see a much more realistic version of my all time favorite game lol
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Old Jun 2, 2019   #1388
sSLight
 
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hope dming in ukebash isn't fucked with the ghosting change
what in the goddamn
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Old Jun 2, 2019   #1389
Mafia
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Originally Posted by Primal View Post
Bruh I used to enjoy making my opponents suffer because of morph bugs. I hate to see it go, but I'm so excited to see a much more realistic version of my all time favorite game lol

Its worse when you just recently learned to make use of em, and realise its being taken away
But itll make the game a better experience for most other players so I support the fix.
You can't fight change. You can't fight nature.
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Old Jun 2, 2019   #1390
pouffy
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Originally Posted by Sora View Post
This sounds way harder than original grabbing system

it's nothing that will feel too weird if you go into a mod not knowing what the exact grab mechanics are beforehand. just grab and roll with it if anything slightly new happens. same as now

basically there are just a lot of different ways you can "mod" grabs,, it's nothing you'll have to worry about during a match unless you choose to live mod the room

Originally Posted by sSLight View Post
hope dming in ukebash isn't fucked with the ghosting change

dming isn't really fucked. there's a gif floating around of a head being popped off just by grabbing and pulling with lower dm thresh -- it's all much more responsive to different forces and feels more predictable.

it'll obviously be different, but i think it'll be more enjoyable in the end

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