Of course, sorry about that. I was just trying to clear up what direction the thread should be going in, since your last post hinted at a really limited discussion.
In any case
Yeah, the community is slowly dying. Or, at least it appears that way. More than a few subsections of the community are stagnating (art, dueling has been mentioned), and correct me if I'm wrong, but that probably doesn't spell good things for the community in general. I can't really speak firsthand about how things were a few years ago, but I hear a hell of a lot of good things.
Even if it weren't dying in particular, the fanbase for TB is really... really small. Like what, 7000-8000 players at best (ranks usually linger at around 4000, a list I made a while ago had only about 3030 active players)? Better ways of retaining players and keeping things interesting would be extremely helpful, regardless of whether the community is actually dying or not. I don't think a little bit more activity can do anything except be a help for a community as small as this one.
I think over the years people have hashed out why this is really well. The game has a crazy steep learning curve, and there isn't enough variety or development to keep players interested. The one thing the game does have going for it is that once a player is hooked, they'll stay for a really long time, either just through the forums or by actively playing the game, or both.
Even if you don't necessarily agree with that, I think it should be pretty unanimous that there isn't one single thing that we can do to alleviate the problem(s). You'd probably have to start doing a bunch of different things geared toward both helping new players assimilate into the community as well as introducing enough variety and development to prevent previously invested players from leaving.
The first would probably be hard to manage, and I'm sure you'd need fair doses of reaching out to new players, getting new players socially involved, helping them get decent at the game in general, in a variety of ways.
And for the second one... honestly, if you focused a lot of development into new modding features, you'd have a shitton of new and original mods that could keep people interested and constantly finding new ways to play, which is definitely a good thing. Introducing new triggers, flags, and ways to modify the tori would be awesome and beneficial to the entirety of the community, especially when you have extremely talented and active modmakers like Odlov pushing the boundaries of what you can currently do with modmaker, who would surely do the same if any new features were added.
Otherwise, fixing achievements could be really really cool, and I actually think there is a site dev who is working on that a bit, but I'm not 100% sure.