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[REL] Fixing glitched trails
When a wrist or an ankle breaks the trails stretches a lot. This script will fix that glitch. Place the "startup.lua" attachment to your script folder. It will replace the original but won't do any harm to your computer or the game. You need to replace the original "startup.lua" if you wish to use other scripts and still have the trails fixed.

If you need the code only:
function __disable_trails()
	for __ii=0,1 do
		if (get_joint_dismember(__ii,10))then
			set_separate_trail_color(__ii,1,0)
		end
		if (get_joint_dismember(__ii,11))then
			set_separate_trail_color(__ii,0,0)
		end
		if (get_joint_dismember(__ii,18))then
			set_separate_trail_color(__ii,3,0)
		end
		if (get_joint_dismember(__ii,19))then
			set_separate_trail_color(__ii,2,0)
		end
	end
end
add_hook("enter_frame","__d_t",__disable_trails)
DOWNLOAD:
Attached Files
startup.lua (2.9 KB, 27 views)
Last edited by Zas; Mar 16, 2010 at 06:29 PM.
I recommend using the file supplied there (the function is at the right place) ^^

Good job, it does disable the trail from the broken limb, which might be useful.
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