people playing: 138, servers online: 42, games played: 145,020,595 Top Player: Gentleman

  Toribash Community » Toribash » News
Register FAQ General Rules Community
Reply
 
Thread Tools Display Modes
Old May 15, 2017 Original Post  
hampa
In coder land
Toribash Next announcement.
I've started to build a new Toribash version, code name Toribash Next.

While the current engine is super awesome it was written 12 years ago.

Things I want to add to the new engine:
- 2vs2, 3vs1 and brawl games
- Built with animations and models from the start
- Ingame multiplayer modding (mod rooms together)
- Ingame inventory and trading
- Run your own servers

Some technical details for those interested:
- Engine (Unity3D)
- Plattforms (Windows, OSX)
- Backend (Steam and standalone)

Economy:
- Part of the economy will be decentralised (we will have our own BitCoin type currency). This will allow players to trade outside the forum.
- The giveaway Toribash Next Token will eventually transferable to this new section of our economy.

Questions & Answers:

QA



If you have more questions, I'll keep this top post updated.

Last edited by sir; Jan 3, 2018 at 11:55 AM..
hampa is offline   Reply With Quote
Old 4 Days Ago   #1471
Footlox
Senior Member
 
C O R A L Belt
Join Date: Jan 2011
Posts: 1,238



Originally Posted by matarika View Post

Interesting idea, the issue is the servers are very fragile things and can break down very easily if forced to handle too much information, (thats why there's an object limit for modmaking) but i'll talk to hampa about see what he says on the idea of implementing multiple match, servers.

Because currently servers can't handle more than 4 people fighting in a match. Even tho there are separate matches happening. if there are 4, two person fights happening in one sever, thats like 8 people fighting in a server, which is problematic.

Okay - even just having two matches (4 players playing) simultaneously would make a tremendous improvement.
IRL Jiu Jitsu and Muay Thai
Leader of the Spyder House
Footlox is offline   Reply With Quote
Old 4 Days Ago   #1472
Death
Senior Member
 
3rd Dan Black Belt
Join Date: Sep 2012
Posts: 602
Clan: Damned



Originally Posted by Footlox View Post
It would be great if it could be setup that way.

How i imagined its like 1 server with 1 - 4 dojos spaced out equally. Say the first dojo ended quickly, the game would save the replay for those frames but the tori's and dojo would remain as they are while the other fights continued in the other dojos. An IRL example I've always used to show this is a BJJ tournament (see picture) where there are multiple ongoing matches in the same space.

The benefits to this are pretty obvious but I'll still spell them out:
1. Knock out tournaments would play faster and look awesome as the number of dojos would go from 4 for the beginning fights, then 2 dojos for semifinals, and 1 dojo for the finals.
2. Clan servers would allow friends to play and talk simultaneously without having to wait in long queues.
3. Realistically this could only be applied to official mods like aikido/abd/wushi etc that have dojos that dont take up a lot of space.

matarika - wheter you think this is or isn't possible let me know if you think this is a cool idea

NAGA Tournament


The only issue that servers would be crashing much more
This idea is kinda great if devs can realize it correctly
♥ Bones and Roses ♥
Death is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 08:55 PM.




Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
ragdoll fighting game physics fighting game ragdoll fighting physics funmotion joints martial arts karate pc mac free game turn based game