Toribash
New .pov to render spinning heads with bumpmap:

global_settings { 
        radiosity {
                pretrace_start 0.08
                pretrace_end   0.01
                 count 250

                nearest_count 10
                error_bound 0.5
                recursion_limit 1

                low_error_factor 0.2
                gray_threshold 0.0
                minimum_reuse 0.015
                brightness .5

                adc_bailout 0.01/2
  }
  }
  
camera{
        location <0,-2.8,0>
        sky <0,0,1>
        up<0,1,0>
        right<1,0,0>
        look_at <0,0,0>        
        }       

#declare finisher = finish{ambient 0.45 diffuse .55 brilliance .3 phong .2 specular 0.3 metallic 0}

union{ 
        sphere{<0,0,0>,1   
                pigment{   
                        image_map{ 
                                tga "C:/Documents and Settings/user/Desktop/head.tga" 
                                }
                        warp{
                                spherical  
                                orientation z 
                                dist_exp 0
                                }        
                        scale<1,1,1>
                        rotate<90,0,90> 
                        }
                normal {
                        bump_map {
                                tga "C:/Documents and Settings/user/Desktop/head_bump.tga"
                                interpolate 2
                                bump_size 2.0
                                once
                                }
                        warp{
                                spherical  
                                orientation z 
                                dist_exp 0
                                }
                        scale<1,1,1>
                        rotate<90,0,90>
                        }                      
        finish{ finisher } 
                                
                }
        sphere{<0,.05*5,(2.44-2.59)*5>,.11*5 // neck sphere at (0.25,-.75,0) with radius .55
                pigment{ color rgb <84/255,84/255,84/255>*.74} 
                finish{finisher} 
                }

translate(<0,0,.15>) // centers the head in the camera

#declare fr=frame_number;
#if (fr<121)
#rotate(<0,0,3*(fr)>)
#end
#if (fr>120)
#rotate(<3*(fr),0,0>)
#end

        }                
                               
background { color rgb <238/255,238/255,238/255> } 
       
light_source {
    <-10, -10, 6>
    color 1
    area_light<10,0,0>,<0,10,0>,9,9
    adaptive 1 
    }
Copy/paste to notepad and save as name.pov
Put both head.tga and head_bump.tga on your Desktop.
Dont forget to change the user.
hi
it the new one (by Eduardo) just render one .bmp image....
did anyone know whats wrong?
sorry if i cant say much about the settings but i never used pov-ray
qaywer Mongius BlubKill Jaker GerFight Pinheads Coolino <3 | [TEO] | [T3AL] | [HighTunesYT]
You must use the command (after resolutions)
initial_frame=1 final_frame=120
or 240 to rotate horizontaly and verticaly.
okay it work now (= thanks a lot for it
qaywer Mongius BlubKill Jaker GerFight Pinheads Coolino <3 | [TEO] | [T3AL] | [HighTunesYT]
i cant get this to work evertime i try it say you can change the parse sound or something
Membaof Element|My Sig