Inflation isn't an issue because there are very little opportunities to gain toricredits, let alone toricredits spawning.
There are two ways of receiving toricredits, spawned toricredits and receiving it from someone else. Players can gain spawned toricredits from playing in official servers, winning 500/750tc tourneys, third party offers, and boosters. Players can gain toricredits from others from gambling (bets and duels), marketing, buying toricredits, or forum competitions and prize tourneys. 60% of those options are extremely competitive, 60% is toricredits exchanged from person to person, 40% requires decent ingame experience, 30% requires toricredits to begin with, and 20% requiring you to pay real money. In other words, there is a large gap between poor players who are not experienced enough, and players who monopolize the economy with their greater experience.
That being said, introducing more ways of receiving toricredits
AND sinking it in a fun, helpful, or entertaining way would create a larger circulation of toricredits while maintaining a stable economy, as well as allowing newer players access to a larger range of items and options with their newfound flow of toricredits.
Last edited by Shmevin; Sep 19, 2013 at 09:17 AM.