people playing: 237, servers online: 76, games played: 135,977,456 Top Player: Shmevin

  Toribash Community » Toribash » Mods
Register FAQ General Rules Community
Reply
 
Thread Tools Display Modes
Old Jul 29, 2017   #1
Mzebra
Senior Member
 
6th Dan Black Belt
Join Date: May 2012
Posts: 828
Clan: Aether



[REL] Obi Wan vs Anakin
Its over Uke, I have the highground.
you underestimate my power!

Relive the iconic scene from Star Wars, Episode 3: Revenge of the Sith.
This mod features a slightly modded leg strength in Uke to modify the launch ever so slightly. While Tori has not been altered in any way (except for the wrists to slash left and right as opposed to up and down.)

From my point of view Hampa is evil 
Attached Files
File Type: tbm ObivsAnakin.tbm (31.3 KB, 20 views)
Mzebra is offline   Reply With Quote
Old Jul 30, 2017   #2
DashSora
Event Mod Squad
 
Master Belt
Join Date: Mar 2015
Posts: 438
Clan: Rain



Heya !

It's a pretty decent mod, the atmosphere is great with the shader ! but didn't Anakin have a blue lightsaber too?

Apart from that, I think there's a couple o' things with the mod that can be improved:

The saber tends to clip in the ground really easily, to fix that you could thicken the blade a little (smaller objects tend to clip more), and add a smaller inner one inside (like 0.06 outer, 0.04 inner). This will stop any clipping, and, on top of that if you so desire, you could make only the inner one weapon. Simply bruising your opponent wouldn't break him into a thousand pieces, requiring a bit of force to dm. It makes matches much more interesting imo ! (example)

The joints used in the sabers are still visible, and will sometimes pop out of the ground (which can be grabbed, in case that wasn't intended). Also, the matchframes are a bit too long - especially with weapons objects. Everytime we'd clash, explode instantly and then it's 300 frames of flopping around

Lastly, I personally think the default grabby hands look really ugly, especially with weapons. I checked out most of your mods to be sure, but it seems you've never tried modifying them. In case you'd like to know how, it's body II, hands - grip size, or "alt_sides" in the notepad.

If you have any questions about all of this I'd be glad to answer them and more
DashSora is offline   Reply With Quote
Old Jul 30, 2017   #3
SushiRoll
Member
 
10th Dan Black Belt
Join Date: Jan 2011
Posts: 120
Clan: Rain
Server: spar



hey vsauce, michael here

Fun mod! If you're open to cnc, I would suggest maybe thinking about the area where uke will land and confront the opponent. Moving Tori back a little bit will definitely create more space to fight rather than a match of "who can point their lightsabers in front of them first". This isn't good, especially since uke is being propelled directly at tori.
Adding a little more fight space along with the sword mechanic sora mentioned, I think you would be able to pull off a very nice lightsaber battle.
SushiRoll is offline   Reply With Quote
Old Aug 1, 2017   #4
matarika
Senior Member
 
7th Dan Black Belt
Join Date: Apr 2011
Posts: 1,042
Clan: Evolution



anakin had a blue lightsaber in this battle SIR. but cool mod nonetheless
Hey Check out my Replay Thread! :D HERE
matarika is offline   Reply With Quote
Old Aug 1, 2017   #5
Mzebra
Senior Member
 
6th Dan Black Belt
Join Date: May 2012
Posts: 828
Clan: Aether



Originally Posted by DashSora View Post
Heya !

It's a pretty decent mod, the atmosphere is great with the shader ! but didn't Anakin have a blue lightsaber too?

Apart from that, I think there's a couple o' things with the mod that can be improved:

The saber tends to clip in the ground really easily, to fix that you could thicken the blade a little (smaller objects tend to clip more), and add a smaller inner one inside (like 0.06 outer, 0.04 inner). This will stop any clipping, and, on top of that if you so desire, you could make only the inner one weapon. Simply bruising your opponent wouldn't break him into a thousand pieces, requiring a bit of force to dm. It makes matches much more interesting imo ! (example)

The joints used in the sabers are still visible, and will sometimes pop out of the ground (which can be grabbed, in case that wasn't intended). Also, the matchframes are a bit too long - especially with weapons objects. Everytime we'd clash, explode instantly and then it's 300 frames of flopping around

Lastly, I personally think the default grabby hands look really ugly, especially with weapons. I checked out most of your mods to be sure, but it seems you've never tried modifying them. In case you'd like to know how, it's body II, hands - grip size, or "alt_sides" in the notepad.

If you have any questions about all of this I'd be glad to answer them and more

MIGHT change the hands and saber color, if enough people complain about it lol. A lot of extra work involved if I wanted to do what you suggested to keep them from clipping. I fixed the joint being visible, just have to work out a few more things for the second version.

Originally Posted by SushiRoll View Post
hey vsauce, michael here

Fun mod! If you're open to cnc, I would suggest maybe thinking about the area where uke will land and confront the opponent. Moving Tori back a little bit will definitely create more space to fight rather than a match of "who can point their lightsabers in front of them first". This isn't good, especially since uke is being propelled directly at tori.
Adding a little more fight space along with the sword mechanic sora mentioned, I think you would be able to pull off a very nice lightsaber battle.

When I made this mod I didnt want it to be super in depth and skillful saber techniques, I just wanted to somewhat recreate the scene. So I dont think ill be moving tori back so uke can land.

Originally Posted by matarika View Post
anakin had a blue lightsaber in this battle SIR. but cool mod nonetheless

thanks a lot mattyBraps
Mzebra is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 07:55 PM.




Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
ragdoll fighting game physics fighting game ragdoll fighting physics funmotion joints martial arts karate pc mac free game turn based game