Toribash
Original Post
Deadys mod comps #1: 360 chest fixed
Hello toribashians. I have been inactive for the past three or so years, but lately I've been poking my nose around and posting here and there. While I was active, one of my favorite things to do was host competitions, and my recent snooping around has me thinking it would be fun to host one now, so, here we are.

The basic idead. Toribash has a staggeringly large amount of mods, some of them quite good and some of them utterly useless, but either way I figured it would be fun to experiment with some. Since these are mods made by users with very little moderation on what actually constitutes a playable mod, many of them are extremely buggy, for this reason mods are often excluded from competition. Balls to that noise I say. So every so often I will be starting comps based around various mods. The goals will be a bit unusual, but hopefully its a good time.

Prizes. I have a whole host of non-rare items that I will likely never have a use for, so those, plus a small amount of tc will be the prizes. There will, unless otherwise stated, be no second or third place. If you win, you win. If you don't, you don't. I am well aware these prizes aren't a real strong pull, but the comps will be simple and the prizes are sort of secondary.


Ok, now that that is handled.

comp #1. 360 chest fixed.
For our first comp the goal is to keep from DQ as long as possible in the mod 360 chest fixed (conveniently located near the top of the list. Basically make a replay in which your tori spins but does not dq. The catch is that YOU ARE ONLY ALLOWED TO MANIPULATE THE JOINTS ONE TIME. So, in order to do this, load the mod, manipulate uke so he butterflys and doesn't DQ, then decide how you want to manipulate tori, once this is done, press P and watch as the turn frames run out. You will want to start with a really long match length, and if you find you can keep it going, write down the joints and increase the match frames. The goal is to find a combo of joint states that keeps tori from DQ the longest, with style and damage to uke acting as as secondary goals that will be used to determin close calls...I just realized I left out the most important part, you joint movement of tori MUST include rotating the chest either right or left. If you chest is found to be in hold or relax at any point in the match, you will be disqualified, if your chest separates fron your legs the replay is invalid, and if you initial joint state is not maintained (I will check) you will be disqualified.

The prize for this first comp will be adamantium relax and 1000 TCs. Comp ends December 12th. If you have any questions or if I am leaving something out, post here about it. If you want to suggest a mod for a future comp, pm me. I will not be participating in any comps, at least until I have another means of accessing the forums then my phone.

Have fun.
Organisation of Awesome: Member.
Yep, you only get one move. The quick way to do is is pressing "p" when you would otherwise press space. The deadline is the 12th, and at this if one person is able to make a valid replay they will probably win. You don't have to avoid Dq for the whole replay, just as long as you can.

I was going to upload a demo, but can't make it happen from my phone :c
Organisation of Awesome: Member.
How important is damage to Uke in the scoring? For example I have a move that completely shatters Uke's torso but I DQ after 500-600 frames.
Damage to Uke will only matter if there are two replays that are really close. So if someone avoided DQ for 700 frames, and someone else had 695 but also hit uke a few times, the person who hit uke may win.

When you shatter uke, does he not DQ?

Either way, its looking like if you enter, you will probably win, just because nobody else has entered and there is only two days left ;)
Organisation of Awesome: Member.
He does, but I turned DQ off whilst I was experimenting. If DQ HAS to be on then I guess I would have to sacrifice the damage to Uke and make a more normal move.
Awful glitchy mod. Lost several good replays because of that. Anyway here's my try.
Attached Files
fixed_609.rpl (8.6 KB, 9 views)
But why's the rum gone? :v
Yeah, sometimes the mod just restarts the match without even playing the whole replay. Kind of a pain.

Thanks for entering check back on Thursday, or maybe late tomorrow, to see the results.
Organisation of Awesome: Member.
Also to "fix" that no dq issue: there is in fact no dq as default in 3.99, and 3.99 has tori and uke facing sideways not straight like 4.2 .. maybe some different flags as well, not sure.
Last edited by k6vamees; Dec 11, 2012 at 09:57 PM.
But why's the rum gone? :v