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New and Used Items and Solution to Toribash TC inflation
Dear Toribash development team, I hope you come across this and consider my suggestion. If someone wants to get straight to the point, please, scroll down to the "SUGGESTIONS" section.
ANALYSIS
I got acquainted to the market system and to the macro level of flow of TC within the game and noticed that on a macro level, the Main TC flows from within the tournaments and the small +10tc (+booster) earnings, which are then flowing around.
The non-game price for TC is around 10k per USD$1. For $100 one may get 1mill.
The Ingame official TC sale (which actually flows money into the game) is around 1k per USD$1 up to 2,5k per USD$1.
The result is that the users who are actually willing to buy TC with real money, end up spending the money on players who have gathered those crumbs of tournaments and small ingame earnings of many players into millions (through market transactions).
There are two reasons for this.
The first reason is the exchange rate, which is, on small scale, presenting a 10-fold difference, and on a grand-scale ($100) - a 4-fold difference.
The second reason is that people like buying items from the market as there is no difference between an item pre-owned by a billion users and one bought straight from the shop. I have been in game, active in markets for a month now and the shop seems like a museum, or a reference sheet or a shop window. There is no special Deserved enjoyment that a user might get from choosing to buy the item straight from the shop, thus, either beneficially hindering hyperinflation ingame (as, I bet, was planned by the game developers) or by spending more money and creating the need of purchasing more.

SUGGESTIONS

1) Acknowledge the inflation that occured in Toribash economy due to the constant tournament 500 and 750TC giveaways and ingame earnings and change the exchange rate to one, which competes with the market price (can be still worse than market price due to the moral and other non-monetary gains of buying straight from Toribash)

2) Secondly, and MOST IMPORTANTLY, Implement the concept of NEW and USED items. An item that has not yet been equipped or "Activated" ever, has a branding (NEW) next to its name in the inventory and in the market (if it is for sale in the market). Thus, the person will feel a great difference between the item being called NEW and USED.
*The shop will have NEW branded next to the item’s name.
*The user will have NEW branded next to the item’s name if he is the first one to activate the item. And as long as the item stays in his inventory, it will be branded as NEW.
*If the item has been previously activated in someone’s inventory, it will show as USED in any other inventory.
RESULT
More money inflow to the game and Deflation at last! I can put my reputation on stake and to state that I guarantee that the revenues of the game will increase and there will be a substantial decrease in the toricredits flow in the game, resulting in Toricredits regaining their original value.





P.S. ALL THE USERS IN TORIBASH ARE GOING TO BE AGAINST THIS. THIS IS BENEFITIAL FOR THE DEVELOPERS AND THE MACROECONOMY OF TORIBASH. THE USERS CANNOT OVERSEE THEIR EGOISTIC BENEFIT AND SEE THE GREATER GOOD.
errr viper, before changing exchange rates and so on, econmy needs to be fixed, and since i'm too lazy to re-write my old reply read this:

2) marketing flaws. game marketing model was supposed to be like: "if you want to look fancy, donate some usd", which got completely broken due:
a. developer have absolutely no controll over tc flow. at all. at one side it's good, that we have free market, but:
b. as result of uncontrollable tc flow people have no motivation to spend money on tc because:
c. it's not that hard to get tc due:
d. automatized tourney servers are quite good sourse of tc income for new player
e. betting is also another way to get tc without much effort
f. duels are also another way to get tc
g. where money, there people as result of d, e, f, most people stuck there and get tc from these sourses.
h. market. this is one of the main probems of current toribas marketing model. why people would want to spend money on tc to buy tc or items if they can huckster it all on market forum?
i. as result of all these points we have a situation where the only people who spend money on tc are people who huckster on market forum to get even more tc and then sell it for money. + toriprime/vip.
in other words people don't spend money for game but for forum due better profitability there and being able to earn tc by tourney servers, betting and dueling.
what mean no urge in spending money on game at all, and hey, due core populationa re VERY underage and play on very shit pc their ability to pay is also VERY questionable.

also yeah most people who buy tc for money, buy it from other players, which fucks economy aswell.

3) controll over tc flow
the principle of "want to look fancy - donate" should be implemented.
at the moment you don't have any urge of spending money on tc at all, since you can earn it on tourney servers, betting, duels and marketing.
Last edited by snake; Dec 6, 2012 at 07:22 PM.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
Fair point. But I would still argue that the rule "if you want to look fancy - pay money" applies to an extent. I was quite good in market dealings, but still paid around 3 USD eventually to get the money I needed. Moreover, the problem is that I was not motivated to buy from NABI, I bought from another toribash player, who has definitely accumulated that money as the top of the chain of steadily scratching little money from tourneys and from +10tcs of the game.

It does not matter what strategy NABI implements. The only crucual point should be that everything should be built around the objective of creating a divide between the:
player - player dealings
vs
Nabi-player dealings

However they wish to create that divide, shall, eventually, result in the solution of the issue in Toribash market.
The long-term objective, in this sense, should be: "Creating a controlled free market in Toribash"
"Weird T-posed ragdolls tear each other to pieces in moon gravity"... Tonakai