Originally Posted by
Smogard49
Just wondering; could you snap a WIP shot from how it currently would look in game when you rotate the chest and lumbar region?
not done yet. need to connect everything to look nice in relax/contracted/extended. This is the best concept i have discovered to not have lots of distruction. But it still will be huge.
One more thing not done yet. Some parts need to be a little lighter/darker to have minimum visible transition ingame.
I mean in mudbox or PS you got smooth transition, but ingame, you are not.
Some examples:
ingame back not fixed
ingame chest transition fixed
the same part of the chest transition on flats fixed brightness.
and how the back is rotated, relaxed, contracted for now. It all will be done like i did it at front.
It will be easy to do in mudbox, but i got no precise proportions of joints while relaxed contracted. Need to draw a sample joint with thin lines transitions to find out. I dont want to do it only in PS. This is Hell.