Week 1, Basic Making and Saving
Week 2, Advanced Worldbuilder and Basic Notepad
Week 3, Intermediate Notepad Editing
Week 4, Advanced Notepad & Basic Body Editing
Make sure to read previous tutorials before this one!
Week 2- Basic Notepad Editing
Starting
- Once you have Toribash open and worldbuilder loaded, open up the 3 palletes, Press C,M,F
- Now that that is done, make a new object (*)
- Make this object whatever you want

- I have a purple board floating below uke at around 300 engage height
- Make another object by pressing P, I changed this object to a cylinder, and placed it below my first object like this:

- You can make however more objects you want (limit 12), but I am done, I am going to save my mod
Notepad Editing
- Ok, the mod will be in scripts folder, bring it into the mods folder, then open it with notepad, my mod looks like this:
# Environment exported by WorldBuilder
######################################
env_obj 1
shape box
pos 1 0.9375 1.6875
color 0.6 -0.1 0.5 1
rot 0 0 0
sides 1.8125 0.75 0.125
material steel
mass 0.2
flag 0
#END 1
env_obj 2
shape cylinder
pos 1 0.9375 1.5
color 0.6 -0.1 0.5 1
rot 90 0 0
sides 0.0625 1.125 0.5625
material steel
mass 0.1
flag 24
#END 2
- The second object, (the cylinder) I don't want to be visible while playing the mod, so under flag 24 and before #END 2 I will type: visible 0
material steel
mass 0.1
flag 24
visible 0
#END 2
-The cylinder now disappears while ingame, and appears as if you are floating
- Now, I want my hands and feet to be more heavy, to do this you use the density function
- Bellow everything else I will type this to make my hand and feet more heavy, 30 makes your feet stuck in the ground and .05 is around normal:
body l_foot
density 1
body r_foot
density 1
body l_hand
density 1
body r_hand
density 1
- This works for any body part, just type out the body part using the same format (body side_name) or if it is in the middle, (body head)
- After typing this, anything you put under that will edit that body part, some functions include the size, flag, joust, but we will get to this next time
- You can make the mod automaticaly set the gamerules for you when you open the mod, make some space in between the ##### and obj 1 and write out rules in this format:
gamerule
ed 200
eh 180
gravity 0 0 -30
dojosize 1
- You can use shortcuts like ed for engage distance, dt for dismember threshold, etc.
- This is what my final mod appears like ingame:
Basic Notepad Functions
gamerule: type gamerule, then write out the rules below it
visible 0: makes objects invisible
(body side_part): makes it so information written below it will affect the body part
density: affects the weight of the body part