people playing: 187
servers online: 58
games played: 73,175,612

  Toribash Community » Toribash » Tutorials
Reply
 
Thread Tools Display Modes
Old Dec 18, 2009   #1
culapou
Elitist
 
Master Belt
Join Date: Dec 2007
Posts: 6,025



[mod]Weekly Mod Mini Tutorials (6:) Body Modding
Week 1, Basic Making and Saving
Week 2, Advanced Worldbuilder and Basic Notepad
Week 3, Intermediate Notepad Editing
Week 4, Advanced Notepad & Basic Body Editing
Week 5, Weapons Special!

Sorry this took so long, but here it is!

Today I will show you some simple body modding, primarily how to make a player stronger/weaker.


Week 6- Body Modding!


Introduction
-Body modding is similar to modding world objects, but instead you are modifying your toribashers
-It uses the same "bracket" way to mod, where you specify what object you want to mod, then put the information for that object under it:

body r_hand
size x y z
density x

body l_hand
size x y z
density x

And so on and so forth for all the other objects.

-Body modding has 2 different things you can modify, the player joints, and the player's body, (the things that aren't round and you can't click the)

-To modify a joint you need to say:

joint name of joint, (l_wrist, neck, chest, r_ankle, etc.)

-To modify a body part, you need to say:

body name of part, (l_hand, head, r_foot, etc.)

-The different parts have different characteristics to modify, here is a list:

For Body Parts
Sides: The size of the part
Pos: Where the object is located.
Density: How heavy the object is
shape: Sphere, Cylinder, or box
rot: How much the object is rotated

For Joints
Radius: The size of the part
Pos: where the part is located
Velocity: The maximum speed of the part
Strength: The higher the number the faster it takes to reach max speed
Range: The range of motion for the joint
Axis: Which way the joint moves

There are flags too, but we do not need those for this tutorial

Note: That the lower the density of a part is, the faster it will be able to move, but it will also do less damage, a heavier object will do more damage, as long as it has enough strength and velocity in the joints to be able to move. (Getting hit with a balloon at 100Mph vs getting smacked with a 20lb weight at 5mph)

A more important note:
You should download MrPoptarts Default toribash in order to know all the default characteristics of the tori and uke:
http://www.box.net/shared/yi9xzinlxv


Begining
Ok, so today we are going to make it so our Tori can smack the living hell out of uke

-First we need to open a blank .tbm file, you can open a pre-existing one and delete all the info, then rename it.

-Since Tori is player 0, we will write player 0 at the top, anything under this will apply only to tori.

-I will first start at tori's uper body, changing properties for his chest and arms.

Upper Body
-First, I will make the hands more dense, so when they hit uke they cause more damage.

player 0

body r_hand
density 0.5

body l_hand
density 0.5

(default density is 0.25)

-My hands can cause more damage now, but I want them to move a little bit more fast, so I will change the velocity of the pecs joints.

joint r_pecs
strength 3.0
velocity 30.0

joint l_pecs
strength 3.0
velocity 30.0

-I double the density of the hands, so I doubled the velocity of the pecs, I still want my pecs to be able to have more effect, so I will increase the range of them

joint r_pecs
strength 3.0
velocity 30.0
range 2 -0.7

joint l_pecs
strength 3.0
velocity 30.0
range 2 -0.7

Original range was 1.5 -.7, now my pecs can move easier forward.

-The last joint for the arms I have to worry about is the elbows, since the elbows already have a good velocity, I will just change the strength, so they can move quicker

joint l_elbow
strength 4
velocity 40.0

joint r_elbow
strength 4
velocity 40.0

-Now I have to change the chest so that it can move the arms even faster, then I am done with the upper body

joint chest
strength 6.0
velocity 70.0

Lower Body
-Because of all the force on my upper body, my legs don't stay on the ground very well, so I will increase the foot density.

body r_foot
density 2

body l_foot
density 2

Now my mod is done, and I can smack the hell out of uke, you can do different variations with the things learned today, a super fast guy, a super weak guy, etc.




player 0

body r_hand
density 0.5

body l_hand
density 0.5

joint r_pecs
strength 3.0
velocity 30.0
range 1.8 -0.7

joint l_pecs
strength 3.0
velocity 30.0
range 1.8 -0.7

joint l_elbow
strength 4
velocity 40.0

joint r_elbow
strength 4
velocity 40.0

joint chest
strength 6.0
velocity 70.0

body r_foot
density 2

body l_foot
density 2
the god
culapou is offline   Reply With Quote
Old Mar 16, 2010   #2
Yoyo
Raconteur
 
5th Dan Black Belt
Join Date: Nov 2009
Posts: 3,688
Clan: Tint



Thank you cula but im still only on the tutorial 2 ^_^' when im able to do this perfectly it will be awsome! Make my own free run mods...
!
<rooster12> I'm a brown belt, but still use nooby moves, like shoveling, any suggestions on how to stop?
<JSnuffMARS> where is the begging board?
<mineyo66> Does IRC use internet?
Yoyo is online now   Reply With Quote
Old Jul 4, 2010   #3
Sentinel
ub3r
 
9th Dan Black Belt
Join Date: Jun 2010
Posts: 2,628
Clan: raku



culapou ur a modding genius
+rep
<Pab10> i knew it
<Pab10> im a wizard
Sentinel is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 10:24 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
ragdoll fighting game physics fighting game ragdoll fighting physics funmotion joints martial arts karate pc mac free game turn based game