Week 1, Basic Making and Saving
Week 2, Advanced Worldbuilder and Basic Notepad
Week 3, Intermediate Notepad Editing
Week 4, Advanced Notepad & Basic Body Editing
Week 5, Weapons Special!
Sorry this took so long, but here it is!
Today I will show you some simple body modding, primarily how to make a player stronger/weaker.
Week 6- Body Modding!
Introduction
-Body modding is similar to modding world objects, but instead you are modifying your toribashers
-It uses the same "bracket" way to mod, where you specify what object you want to mod, then put the information for that object under it:
body r_hand
size x y z
density x
body l_hand
size x y z
density x
And so on and so forth for all the other objects.
-Body modding has 2 different things you can modify, the player joints, and the player's body, (the things that aren't round and you can't click the)
-To modify a joint you need to say:
joint name of joint, (l_wrist, neck, chest, r_ankle, etc.)
-To modify a body part, you need to say:
body name of part, (l_hand, head, r_foot, etc.)
-The different parts have different characteristics to modify, here is a list:
For Body Parts
Sides: The size of the part
Pos: Where the object is located.
Density: How heavy the object is
shape: Sphere, Cylinder, or box
rot: How much the object is rotated
For Joints
Radius: The size of the part
Pos: where the part is located
Velocity: The maximum speed of the part
Strength: The higher the number the faster it takes to reach max speed
Range: The range of motion for the joint
Axis: Which way the joint moves
There are flags too, but we do not need those for this tutorial
Note: That the lower the density of a part is, the faster it will be able to move, but it will also do less damage, a heavier object will do more damage, as long as it has enough strength and velocity in the joints to be able to move. (Getting hit with a balloon at 100Mph vs getting smacked with a 20lb weight at 5mph)
A more important note:
You should download MrPoptarts Default toribash in order to know all the default characteristics of the tori and uke:
http://www.box.net/shared/yi9xzinlxv
Begining
Ok, so today we are going to make it so our Tori can smack the living hell out of uke
-First we need to open a blank .tbm file, you can open a pre-existing one and delete all the info, then rename it.
-Since Tori is player 0, we will write player 0 at the top, anything under this will apply only to tori.
-I will first start at tori's uper body, changing properties for his chest and arms.
Upper Body
-First, I will make the hands more dense, so when they hit uke they cause more damage.
player 0
body r_hand
density 0.5
body l_hand
density 0.5
(default density is 0.25)
-My hands can cause more damage now, but I want them to move a little bit more fast, so I will change the velocity of the pecs joints.
joint r_pecs
strength 3.0
velocity 30.0
joint l_pecs
strength 3.0
velocity 30.0
-I double the density of the hands, so I doubled the velocity of the pecs, I still want my pecs to be able to have more effect, so I will increase the range of them
joint r_pecs
strength 3.0
velocity 30.0
range 2 -0.7
joint l_pecs
strength 3.0
velocity 30.0
range 2 -0.7
Original range was 1.5 -.7, now my pecs can move easier forward.
-The last joint for the arms I have to worry about is the elbows, since the elbows already have a good velocity, I will just change the strength, so they can move quicker
joint l_elbow
strength 4
velocity 40.0
joint r_elbow
strength 4
velocity 40.0
-Now I have to change the chest so that it can move the arms even faster, then I am done with the upper body
joint chest
strength 6.0
velocity 70.0
Lower Body
-Because of all the force on my upper body, my legs don't stay on the ground very well, so I will increase the foot density.
body r_foot
density 2
body l_foot
density 2
Now my mod is done, and I can smack the hell out of uke, you can do different variations with the things learned today, a super fast guy, a super weak guy, etc.
player 0
body r_hand
density 0.5
body l_hand
density 0.5
joint r_pecs
strength 3.0
velocity 30.0
range 1.8 -0.7
joint l_pecs
strength 3.0
velocity 30.0
range 1.8 -0.7
joint l_elbow
strength 4
velocity 40.0
joint r_elbow
strength 4
velocity 40.0
joint chest
strength 6.0
velocity 70.0
body r_foot
density 2
body l_foot
density 2