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Old Jan 12, 2012   #1
Alaistier
 
7th Dan Black Belt
Join Date: Dec 2010
Posts: 2,603
Clan: Tint



[Rel]Worry-free headpass.
So I've been getting into headpassing lately, and I'm sick of always having dismembers midway through the replay. I decided to take matters into my own hands and solve the problem.

Basically, this mod is pretty simple. I cranked up the DM threshold for all joints except for the neck, so the neck will break with a simple head rip, while the rest of the joints can take a beating. (The threshold for them is about 500.) I also turned up the gravity, added some engage distance, and a dojo so you can just load and play.

Here's what it looks like.

Here are the mod specs:
Engage distance: 500
Dojo size: 1000 (Circle)
DM threshold: 100 for neck, 500 for all other joints.
Gravity: 0, 0, -30
DQ: On. Sumo: Off.
Match frames: 1500
Turn frames: 10
Grab: On.



When you're online, you'll see a big green block. That's how you know you've got it downloaded.

I'm uploading the mod as I type this, so it should be available online rather soon.
Enjoy, fellow headpassers.

EDIT
I've made the second version. I couldn't fix the engage height problem with Uke, but sumo is now on so that shouldn't be a problem anymore. If someone can edit the ED to make that start right, let me know. I'd love you forever.

P.S. I take requests. If you have an idea and want to see it made into a mod, let me know. I'll make it happen.
Attached Files
File Type: tbm alaheadpass.tbm (2.2 KB, 11 views)
File Type: tbm alaheadpass2.tbm (2.2 KB, 14 views)

Last edited by Alaistier; Jan 13, 2012 at 08:01 AM..
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Old Jan 12, 2012   #2
dagreja
Senior Member
 
3rd Dan Black Belt
Join Date: Aug 2011
Posts: 901
Clan: Fyre



I would suggest turning sumo on because wrist and ankle dq is really annoying. Otherwise, this can be rather convenient
No.
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Old Jan 12, 2012   #3
Echoforce
#swerve
 
4th Dan Black Belt
Join Date: May 2010
Posts: 1,135
Clan: cat



Please add a screenshot within 24 hours or I will have to close the thread and remove the mod.
Thanks
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Old Jan 12, 2012   #4
Alaistier
 
7th Dan Black Belt
Join Date: Dec 2010
Posts: 2,603
Clan: Tint



Edited the OP. I'm also working on a second version. Details in the first post.
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Old Jan 12, 2012   #5
Hacks
 
Brown Belt
Join Date: May 2010
Posts: 1,117
Clan: Atlantic



Not trying to be rude, but with a little notepad experience, this is quite easy to do. Just DM the head and than edit out the dm threshold. Works wonders, but this is a faster way to do it for those who are clueless at editing via notepad.

+rep, well deserved ;)
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Old Jan 13, 2012   #6
Alaistier
 
7th Dan Black Belt
Join Date: Dec 2010
Posts: 2,603
Clan: Tint



Not exactly. If you do it that way, the player can't rip off their own head in their own style. Instead, it pops off and the player automatically relaxes all. Now, either Tori or Uke can rip it off without compromising the integrity of the rest of the joints. If you've ever tried to DM a joint with 500 DMT, you'll know how hard it is. I know this is simple, and I acknowledged that. I just wanted to solve a problem that was annoying the hell out of me.
-----
Got the new edit. I still need to figure out how to fix that engage height thing, though.
Attached Files
File Type: tbm alaheadpass2.tbm (2.2 KB, 3 views)

Last edited by Alaistier; Jan 13, 2012 at 08:03 AM.. Reason: <24 hour edit/bump
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Old Jan 13, 2012   #7
Datsick
Senior Member
 
5th Dan Black Belt
Join Date: Aug 2011
Posts: 1,207
Clan: Ultimate



Nice ;) now we can headpass right. Rep
[SIGPIC][/SIGPIC]
My life may end at any moment, the tragedy is that it doesn't.
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Old Jan 14, 2012   #8
Alaistier
 
7th Dan Black Belt
Join Date: Dec 2010
Posts: 2,603
Clan: Tint



Datsick: I made this for you. I think you and I have used this the most so far. :P
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Old Jan 14, 2012   #9
TamaKuu
Raconteur
 
8th Dan Black Belt
Join Date: Feb 2011
Posts: 3,757



Splendid.

Just splendid. Finally everyone can play headpass without raging x3.

+rep
ZETO DOESN'T EXIST
aaaaaaaaaaaaaaaaaaaa
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