people playing: 115, servers online: 34, games played: 136,895,554 Top Player: Savior4

  Toribash Community » Toribash » Suggestions & Ideas
Register FAQ General Rules Community
Reply
 
Thread Tools Display Modes
Old Feb 15, 2015   #1
Adam
Senior Member
 
9th Dan Black Belt
Join Date: Jun 2009
Posts: 880
Clan: ReBorN



Knock-out!
Greetings to all.

Once playing Toribash a while ago i thought of the idea of introducing an "Knock-out" option to the game. This "Kock-out" happens when a player takes a strong/noticeable strike to the head which causes the person receiving a "knock-out" or getting "Knocked-out" the player then becomes fully relaxed and is unable to move for a certain time/ frames.


Looking for more feedback on this idea and other thoughts that should be introduced into the game.


Regards,
Adam

Last edited by Adam; Apr 17, 2016 at 11:26 AM.. Reason: Name change
Adam is offline   Reply With Quote
Old Feb 15, 2015   #2
Link
NON-EXISTING!
 
Master Belt
Join Date: Oct 2011
Posts: 4,732



This would be awesome. Let's say

Knockout: 1/0
knockoutthreshold:

It would be odd, although I do like the idea... ...butttt overall, I don't think that it will be widely enough used or worth it to be implemented. Toribash never really has a good function for things like this.
Link is offline   Reply With Quote
Old Feb 15, 2015   #3
Adam
Senior Member
 
9th Dan Black Belt
Join Date: Jun 2009
Posts: 880
Clan: ReBorN



Thanks taking the time to read my idea and reply!

I think for the Boxing game play it would be great!! Yet again I'm trying to snowball an idea I had in 2010...

Last edited by Adam; Jun 1, 2016 at 10:26 AM.. Reason: pleb
Adam is offline   Reply With Quote
Old Feb 15, 2015   #4
nerti
 
3rd Dan Black Belt
Join Date: Dec 2011
Posts: 1,384



This sounds very interesting; I'd like it as a toggleable-option for certain mods.
It look nice in a wushu match, or spirit wrestling to name a few.
Supported
i dont need this
nerti is offline   Reply With Quote
Old Feb 15, 2015   #5
Zelda
 
4th Dan Black Belt
Join Date: Nov 2012
Posts: 1,965



I think that being able to customise things like knockout-turnframes and knockout-threshhold would be important. I also think that maybe this could be an option for all joints in some mods where the joint itself is relaxed for that period of time. I feel like being able to immobilise joints temporarily in this way in mods with tend to last longer would be preferable to the fracture system which tends to end up being more annoying than realistic. Maybe I am overthinking this (as I often do with such suggestions) but I feel like it would be a stylish way to reward ambitious attacks in mods where such moves are risky without it devolving into whoever gets the first snap kick dm inevitably wins (the fact that the joint/whole body is relaxed only temporarily allows players to recover if they are in a good enough position to start with). I am not exactly sure how the damage/force system works with fractures and dms so I can't really say how it would work, but I think it would be important that only actual kicks/punches could score knockouts rather than just applying enough force to the head/joint with a grab.

Sorry if I got overexcited, I honestly think this sort of mechanic would help advance the game's style and realism. Think about how ridiculously awesome the Wushu Punch preinstalled replay looks and imagine if that could happen at least every couple dozen fights or so. To me, this sort of subtlety is what toribash is in need of, I meant, fractured joints look hilarious and dismembered limbs tend to end up looking absurd. Giving mod makers the option to trade fractures for knockouts would be very exciting to me.
Good morning sweet princess
Zelda is offline   Reply With Quote
Old Feb 15, 2015   #6
Adam
Senior Member
 
9th Dan Black Belt
Join Date: Jun 2009
Posts: 880
Clan: ReBorN



I completely agree with what you're saying!!

And no way the more feed back the better! Plus the Wushu Punch preinstalled replay is a perfect example where we could be incorporating these features!
Adam is offline   Reply With Quote
Old Feb 15, 2015   #7
Flames
Forumite
 
Master Belt
Join Date: Sep 2013
Posts: 2,001
Clan: Parrot



I think this could work out really well in some mods but others i dont think it would be good. Like if you were playing TK i dont think this would be a good idea but i think it would be really good for like those boxing mods idk what they are called. I like this idea it would put a really different step of realism to the game and i think that would be pretty cool

Supported
[SIGPIC][/SIGPIC]
Selling/buying tc or items? PM Flow!
Flames is offline   Reply With Quote
Old Feb 15, 2015   #8
Antman777
Member
 
2nd Dan Black Belt
Join Date: Aug 2014
Posts: 313
Clan: Attack



Very nice idea. Would love to see this in boxing mods and maybe wushu as well. However, if it is incorporated into the Toribash system, the knockout threshhold would hve to be less then that of a decap but greater than a frac. May be tricky to implement, but still interesting.

Supported
I am light. I am darkness. I am a rushing waterfall. I am a blazing inferno. I am and I am not. The Power of Nothingness compels me...DENJIN HADOUKEN!

Last edited by Antman777; Feb 15, 2015 at 06:25 PM.. Reason: <24 hour edit/bump
Antman777 is offline   Reply With Quote
Old Feb 15, 2015   #9
Hamza
ub3r
 
10th Dan Black Belt
Join Date: Feb 2011
Posts: 3,135



I think it might be a bit difficult to implement but think of the possibilities for a spar. Instead of telling the person to relax after getting hit in the head it happens on it's own. Sounds really interesting.

Supported.
Hamza is offline   Reply With Quote
Old Feb 15, 2015   #10
Zelda
 
4th Dan Black Belt
Join Date: Nov 2012
Posts: 1,965



it would be really annoying in a spar, I doubt people would use it. I think that the full body knockout should only happen with force applied to the head rather than the neck joint (which is what fracs or dms so yeah...) and it should just be based on damage (points) done to the head. And perhaps making it so you can't get re-knockedout while already out so that you don't just end up relaxing all for ages with the opponent just repeatedly face punching you in mods without easy dqs.
Good morning sweet princess
Zelda is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 09:57 AM.




Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
ragdoll fighting game physics fighting game ragdoll fighting physics funmotion joints martial arts karate pc mac free game turn based game