Toribash
if you do cycle you will need to put everyhing together in photoshop,
cause a texture is one image.
I tried to bake texture in Blender Render, and i chose 'Full Render' , i wanted the speularity is baked, but after it baked, it only bake the diffuse, so how ? how am i be able to bake specularity ? i mean, like Dengue Robot Arm, there is shiny thing on top of the model. How can i bake specularity texture ? so it will make shiny texture, how ?
~ded~
Ezeth, the last render of the engine is awesome, I am expecting much of it, you are great at hard surface.
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I am making an update to the tori Rig, putting better UVs to help texturing and wish to help with 3d items too.


Hoping the tilt fix doesnt break it.
And wish some help with the leg cylinders UVs,
Ezeth, do you have some correct UVed rig?

EDIT:
Made it all, it was trial and error.

I have a fully working psd for texturing, will need to do mudbox version of it.

then try the rigs part.
Last edited by dengue; May 1, 2017 at 09:47 PM.