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Old Jan 2, 2013   #1
Orfeas
ub3r
 
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Animated Textures
After Joint Texture, .gif textures (animated)
would look pretty good.
Animated Head Texture 128x128, 256x256, 512x512
etc..
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Old Jan 2, 2013   #2
MrPirate
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+With an option of disabling them on the client side.

I personally like the idea.
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Old Jan 2, 2013   #3
Unicorn
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Originally Posted by Orfeas View Post
After Joint Texture, .gif textures (animated)
would look pretty good.
Animated Head Texture 128x128, 256x256, 512x512
etc..

im pretty sure much computers wouldnt be able to handle that.
also how would u do that ? does the texture just play the animation all the time, or if u got a 10Frames animation, is it playing these 10 frames similar to toribash? (that would be pretty cool but really hard i think to do.)
with an disable option maybe..
actually not supported until u maybe explained a bit more how this shall work..
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Old Jan 2, 2013   #4
Wyverneon
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Let's say I have 5 different unrelated image

Then, make those 5 image as a gif
I put this image to an animated head
If 1 frame in gif equal 1 frame in toribash
a space would cause the animation loops 2 times
a default replay [500 frames] would cause the image loops 100 times
For one texture

Then, I bought a pair of animated hand and foot
Thus, there's 5 animation total

I make another 5 different unrelated image animation for each texture

5 texture x 5 image in gif x 2 loops = 50
That'll render 50 images in a space
For one Tori without full set

If i purchase a full set
It'll be 16 total (Limbs only, idk if you suggested animated joint too)
and if i put another animation
It'll be 16 x 5 x 2 = 160 images per space
For one Tori

And let's go multiplayer, there's another guy using different animated texture
Double the value

i simply love this idea, because I am an animator
but i doubt it'll hardly supported because lag, glitch, and stuff
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Last edited by Wyverneon; Jan 2, 2013 at 06:56 PM..
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Old Jan 2, 2013   #5
Dinis
 
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Over 20 animated textures in 512x512 seems like a pain in the ass.
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Old Jan 2, 2013   #6
+suomynona
 
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Keep in mind, .gif is limited to 8-bit color. It wouldn't be particularly expensive computationally, but I don't think it would look as good as you think it would, it would require a fair bit of rewriting on the texture uploader, and it would require adding another texture format client-side as well.
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Old Jan 2, 2013   #7
Hucota7
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Gifs are yucky. It's an interesting thought, but it just wouldn't be worth it.
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Old Jan 2, 2013   #8
dengue
Chatterbox
 
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You'd better get head states
One for each state,
Hurted, hitting, normal,knocked.
So 4 head textures for a high price, incluiding items for states
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Old Jan 2, 2013   #9
Drekz
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If this idea were actually implemented it would wreak havoc on my computers grapics card, I don't think most people would be able to run this.
not supported
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Old Jan 2, 2013   #10
+suomynona
 
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Originally Posted by Drekz View Post
If this idea were actually implemented it would wreak havoc on my computers grapics card, I don't think most people would be able to run this.
not supported

Again, .gifs actually aren't that hard on the GPU.
"Hey MS sinking TC is easy" "But suo, you put the end date as December" "Oh. So I did. ...that's not nearly as efficient."

Remember, Toxic is a high-visibility color, suitable for radioactive waste and safety vests.
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