Toribash
Original Post
[WIP] Destruction_mecha
ok credits for this mod to ok9zera

basicly its a mech that uses balls instead of rectangular prisms. the balls are IN each other... which is generally a bad thing. this means that after the main big ball, which in this case is the chest, breaks, the whole thing explodes.

it looks pretty cool, although right now its completely useless. their is a 360 chest. in the near future, i will add the mace and chain to it so that it can actually attack.

cool things bout this mod:
intersecting balls, which mean that, as mentioned above, the whole thing has a tendency to explode.
if you contract next, you'll hide the head. sorta like a visor
looks cool, kinda like those "Big Daddies" in Bioshock.

things for the future:
mace things
heavy feet for balance system
much stronger lower body.

and please ignore the mod name... it just makes modding easier for me.

have fun...
Attached Images
destructionmecha1.jpg (68.8 KB, 61 views)
destructionmecha2.jpg (81.8 KB, 55 views)
Attached Files
..01Destruction_Mech.tbm (3.0 KB, 19 views)
Last edited by blkk; Feb 2, 2009 at 06:33 AM.
- its been a while
Looks nice.

Haven't tried, but the only complaint is the fat figure and the place ment of the chains.

btw big daddies don't have chains =P
big daddies

fat figure

yah but they are fat. did you see how they explode? set dm to 10 and then contract neck. WARNING: this might crash toribash on your comp.

and i still need to figure out how you get joints to work properly. axis thing is screwing me up.

if anybody wants to help, that would be great.
- its been a while