Originally Posted by
psycore
The format is colorcode name R G B ?. Usually the last number is alpha but it doesn't make any sense here. Doesn't matter anyways.
Yes, always having an alpha of either 0 or 1 (out of 255) would be a bit weird.
I believe it's whether the color has been put into the game or not, with 0 being "yes, it has" and 1 being "no, it has not".
It seems switched, at least to me, because normally 0 = no/false and 1 = yes/true. But it really doesn't matter.
Here's a sample to support my reasoning:
9 static 255 255 0 0
10 green 0 255 0 1
11 neptune 51 153 255 0
12 ecto 51 255 153 0
13 spring 153 255 51 1
14 violet 153 51 255 1
15 pink 255 51 153 1
16 copper 255 186 38 0
Static, neptune, ecto, and copper are all colors usable for joints and such,
but green, spring, violet, and pink are not. Note the ones and zeroes.
Anyway, the script is pretty cool.
The only use for it that I can think of at the moment is picking apart replays to figure out how to hit faster/harder,
but I guess that's a valid reason if you're really into singleplayer.