I got inspired by Dikarika's Tai Chi mod... Following his suggestion, I name it Crane Kung Fu, and the idea is as follows:
Tai Chi is basically like wushu, but with a dojo, 60 turnframes and grabs.
I've added some force, distance, and height to the equation, so that you now jump into the dojo while preparing your attack, then clash on the 2nd turn.
Naturally, this is intended for multiplayer...
Update:
Turnframes have been altered to 380/80, 30, 30 ->
Gravity increased to 15
Force increased, added some forward spin
Kali stick(FMA) version added, with tweaked elbow and wrist range to minimize the chance of hitting yourself.
Reverse version added (thx for the name Blam)
First version still available, CraneKungFu-beta.tbm
Let the playtesting continue!
Last edited by Skazz; Mar 29, 2008 at 09:37 PM.
Reason: Another update
More force + more gravity in my opinion =]
And I'd suggest making the turnframes 60 60 30 60 60 to have a preparation round on the ground. Makes it a lot easier to pull of strong moves.
Idea is win.
Last edited by NutHug; Mar 28, 2008 at 04:25 PM.
Oblivion: that wasn't hilarious
Oblivion: it was brilliantly complex though
Oblivion: hands down man
Oblivion: today I genuinely believe more than I ever did before
Oblivion: that you are better than me
Oblivion: gg NutHug
Thanks for the feedback, NutHug... I'll tweak and release a fresh version soon...
Not sure about the gravity, imco sambo gravity is a bit too much. It's hard to get up and stunt once you fall down.
I'll tweak the mod in a couple of ways, then we can all decide together which one is the 'keeper'.
(On a side note, I've heard hampa respond favorably to the suggestion of a mass variable for body parts. Expect a freshly tweaked version when that gets implemented. I could tweak the body mass to enhance balance control so as to counteract the effect of sambo gravity. )