OBJ0 1; 1 0 255 1 0 0 0
OBJ1 1; 1 0 255 1 0 0 0
OBJ2 1; 1 0 255 1 0 0 0
OBJ3 1; 1 0 255 1 0 0 0
OBJ4 1; 1 0 255 1 0 0 0
OBJ5 1; 1 0 255 1 0 0 0
OBJ6 1; 1 0 255 1 0 0 0
OBJ7 1; 1 0 255 1 0 0 0
OBJ8 1; 1 0 255 1 0 0 0
OBJ9 1; 1 0 255 0 0 0 0
OBJ10 1; 1 0 255 1 0 0 0
OBJ11 1; 1 0 255 1 0 0 0
OBJ12 1; 1 0 255 1 0 0 0
OBJ13 1; 1 0 255 1 0 0 0
OBJ14 1; 1 0 255 1 0 0 0
OBJ15 1; 1 0 255 1 0 0 0
OBJ16 1; 1 0 255 1 0 0 0
OBJ17 1; 1 0 255 1 0 0 0
OBJ18 1; 1 0 255 1 0 0 0
OBJ19 1; 1 0 255 1 0 0 0
OBJ20 1; 1 0 255 1 0 0 0
OBJ[n] 1; 1 0 255 1 0 1 0
Replace [n] with that object’s body part number.
0 = Head
1 = Breast
2 = Chest
3 = Stomach
4 = Groin
5 = Right Pec
6 = Right Bicep
7 = Left Tricep
8 = Left Pec
9 = Left Bicep
10 = Left Tricep
11 = Right Hand
12 = Left Hand
13 = Right Butt
14 = Left Butt
15 = Right Thigh
16 = Left Thigh
17 = Left Shin
18 = Right Shin
19 = Right Foot
20 = Left Foot
A huge list of almost every 3D item to date [Will try to update frequently].
View store item directly from an inventory
Viewing items that are hidden and are in the market
Head: head.obj, head_obj.tga
Breast: breast.obj, breast_obj.tga
Chest: chest.obj, chest_obj.tga
Lumbar: stomach.obj, stomach_obj.tga
Abs: thorax.obj, thorax_obj.tga
Right Wrist: r_wrist.obj, r_wrist_obj.tag
Right Biceps: r_biceps.obj, r_biceps_obj.tag
Right Triceps: r_triceps.obj, r_triceps_obj.tag
Right Pecs: r_pecs.obj, l_pecs_obj.tga
Left Wrist: l_wrist.obj, l_wrist_obj.tag
Left Biceps: l_biceps.obj, l_biceps_obj.tag
Left Triceps: l_triceps.obj, l_triceps_obj.tag
Left Pecs: l_pecs.obj, l_pecs_obj.tga
Right Thigh: r_thigh.obj, r_thigh_obj.tga
Right Leg: r_leg.obj, r_leg_obj.tga
Right Foot: r_foot.obj, r_foot_obj.tga
Left Thigh: l_thigh.obj, l_thigh_obj.tga
Left Leg: l_leg.obj, l_leg_obj.tga
Left Foot: l_foot.obj, l_foot_obj.tga
Gj man. You put some shitton effort into this, thanks. Now do a tut on how to import toribash 3d items to blender, maya, autocad, etc
it doesn't have color when i loaded it, and it made the part of the body invisible that i was on?