1. Software
2. Making the 3D object
3. File format and naming
4. preview it in toribash
Troubleshooting
FAQ
OBJ0: Bodypart to modify. The number after OBJ denote the bodypart ID (OBJ0 = head, OBJ1 = breast)
Refer:[Tutorial]Improved Item.dat Editing Tut
This must be official. I mean we need an item that lets us use our custom objects for game.
I know it will cause some problems but its just an idea. And would be cool.
/obj load custom/uke/example.obj playerid bodyid colorid alpha textured dynamic partless ghosted. (Everything explained in the op)
/obj loadfull custom/uke/example.obj - Previews the object on all bodyparts with random colors