I think people should have to pick x2 of the categories. Etc pick grapling and stricking, ban kicking. Thus you can still specialize in couple of mods. I dont think you should be able to play ALL the competitive mods. It is true that overall the best player probably can play all competitive mods pretty well. But people should still be a able to specialize in a couple of them. I'd rather also see people who specialize in stricking and grapling mods than people who play all mods decently. Variety is the salt of competition. That way people can specialize but still have to be varied in their mods. Every mod has its unique style and I think best of 5 in 6-7 possible mods is enough. 10 mods to learn properly seems a bit too much for me.
For example in LoL, all the best players can play each role to a certain extent. But to make the best ADC play as Jungle sometimes just because "everyone should be able to play each role" feels a bit dumb. Having to play every single competitive mod possible favors the the players who are "average" in every mod, because even if player x is the best in the game at 3 mods, the 7 others will make him lose. I kinda don't like that.
suggestions
The way you make the queue a great deal shorter and make ranks more reflective of the overall best player in Toribash is list the small, approved, competetive mods in Toribash and when you get matched against someone of close ELO, you won't know for sure which mod you will play in.
Additionally, matchmaking in Toribash should be played in game series rather than just one game. One round in Toribash almost always lasts less than 5 minutes, so even making it "best of 5" would greatly decrease the luck factor that presents itself in the current ranked system.
so instead get ran over by this little fella
People can still choose to specialize in few mods and be held accountable for all of them. If you're above average in 2/3rds of the mods, your ELO will reflect that as 2/3rds of the time you will get matched in a mod you're quite strong in. What we want is the removal of one trick ponies being revered as the best player in Toribash.
You mentioned LoL matchmaking- Faker is considered to be one of if not the best league player of all time. He maintained #1 in rating in South Korea for as long as he gave a crap about it. Faker plays mid lane, but he's known in queue to play literally any role (jungler, adc, support, top) at the highest level of solo queue play.
I don't see the point I giving someone the option at being terrible at any facet of Toribash and holding a highly praised position in the ranking system. If you want to rely on your amazing ability in 3 mods to overcome your weaknesses in 5 other mods, that's totally cool and I get that. But if you let them just remove the other mods from what they have to play, you make it that much harder to actually prove who's the best overall. And cause more arguments. So much QQ so little pewpew.
I just think the benefits don't outweigh the cons of banning mods. If you could even ban one, most would ban say TK to get super high rank and never play you for it. Or lenshu3ng to be rank 1 and never play... Well the entire Russian community lol
okay i will explain why it's bad and why i agree on hax statement
hax, my despise towards you is positively changing from "get ran over by truck" to "get ran over by car"so instead get ran over by this little fella
back to the point:
we have players pool of 100 who are currently online ingame
we have fraction of players who want to play ranked, let's say 20
of these fraction we have a fraction of people who want to play grappling 14
and 4 to play striking
and 2 to play kicking
LoL have a huge player pool so thats a terrible example.
if toribash will ever grow to something remotely large and will stop resembling an university side project, you will be able to afford fragmentation of player pool by their specific choices, but you can't do it now, no matter how you summarize 12+6 12+2 6+2 you are still pretty low on numbers to think of that shit.
10 mods is a bit too much, but the short list of official cumpetative mods should be pretty decent, i would even say 3 mods from each category to begin with
again, i have to agree with hax as he surprisingly do understand why taking fraction from fraction of fraction of player pool is horrible idea for such small game as tb
i will bold the text so you will notice
THE MAIN PRIORITY OF MATCHMAKING IS TO FIND A MATCH UP
next priority is to match you up with player who have relative skill to you
and only after that your prefferences
don't be mistaken, we are still talking about cumpetative gameplay and cumpetative matchmaking, but these are the priorities which you need to recognise first, before "i want this, i want that", as they are fundamental
if you click "matchmaking" and wait for a hour to find an opponent - your matchmaking is a complete fail
when numbers grow - you can allow fragmentation, but when it's slim as fuck it's plain stupid.