honestly idk if i like that the solid tori goes where you move it, as opposed to the ghost showing the future
really gives the wrong impression about how you move i feel. especially apparent when you see tori hitting the object
i'd probably prefer similar to how it currently is - you command the tori to move somewhere and the ghost shows its predicted movement over the next couple of frames, assuming that you aren't interfered with by the other player
also, one thing that stands out to me about this is you'd have to move around your camera a lot to use only this to move your tori
i still think this should be implemented in conjunction with more standard controls. hover or click to select, scroll to select a joint state, and maybe shift+scroll to define the velocity as a proportion of maxvelocity you want to move with. (you could even simplify hold and relax to just relax - where actually being held is 0% and relax is 100%)
with both of those, an advanced player could quickly and easily move their tori better than either on their own imo