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Miracle, the game isn't meant to be a click to play, the whole point of the game is to to the moves you want and all of that
Also, do you remember your first matches? You only could do a couple clicks in 15 seconds, and I'm pretty sure that you can now click all the joints you want in less than that. It's called learning, and the point of this is to make a smoother learning curve, and also expand the end of the curve
And about the woobly movement, we don't know that, but tell me, all newbie replay makers lack of smoothness, so it's gonna be the same, pros will look good and all.
Then why did the creators of this game add Joints, instead of click and drag joints? And what do you mean by "The game isn't mean to be a click to play"? That's exactly what you do when you play, lol. (You click on the joints, and then press spacebar when you're finish = click and play)
I do remember my first matches. And yes, I do click all the joints in less of that. This is a hard game, you need to be interested to keep on playing, otherwise you'll lack skills. But the problem is that; If you want to have a whole new tori system, that's basically creating a whole new game, which many people disagree to have that system.
I've been playing this since late 2011, i know the difference already by having an animation where you drag and play, and a click and play function. I can agree that the learning curve will be faster if it's drag and play, but that will just ruin it all with the purpose of this game, wouldn't it?
Personally, I wouldn't think this game would as fun if it was drag and play, because it doesn't add upp the realism with the force you can add in the movements with drag and play. (But that really depends on the creators choice of different forces in the drag of the movements)