I honestly liked the idea and followed the thread a bit. I don't know why someone wouldn't want to freely move his joints since they'd feel so realistic
Well to me this would be the dream all tge beginner players would want cuz it makes tb a lot easier to play..
you will have bottlenecks with any kind of control scheme to get things exactly how you like, thats inevitable
i would like to give an example but not about toribash but about text editors
the core idea of a text editor is to create and edit text
thats the "gameplay" of the editor
some text editors have simple interface, like ms notepad for example, some are more complex, like notepad++, some are really heavy like vim or emacs
these are all text editors, and they all have writing/editing text as it's core "gameplay"
the only difference in the interface
for example notepad is supposed to be the easiest of them, right?
err nope
emacs and notepad have similar interface, but emacs allows you to do much more if you wish to explore it
so making a substitution in specific range is easy in emacs, while notepad can't do it at all,
then again there are people who are just using emacs, and those who are experts in it
the way they use it is similar, but experts know how to use all these juicy features avaiable to them, while novices just use the basic functionality, which is similar to notepad
but in the very end it all boils down to writing text, and not just typing words, but person's creativity and his ability to put words in sentences
one could write i luv punies
and the other could be a Shakespeare
and it doesn't matter if the one used the lastest avaiable digital editor on the market, or if he uses a feather and ink
the bottleneck is not in ability to write words or sentences, but in the mind and creativity of the person
i hope this comparison would help
tl;dr
we can surely talk about the nature of creativity and how creativity is bound to presence of limitations in some other thread, but believe, even if the new system will be flawless there going to be enough limitations to spark creativity, just because it is impossible to have a perfect control scheme that will translate whats on your mind to a computer, and even if there was, not all minds are brilliant
thats the main point i would like to get across
But i personaly dont support this. First of all, this idea wouldn't work with most of the mods cuz you have to keep in mind that there are lots of mods with weird gravity.
The second one is, ... cuz you'll need to play atleast 4 years to be an average pro player. But with the drag to move you dont really feel appreciated enough when you've reached a pro level because you know that there's a white belt out there who can do as well as you.
what do you wanna add in toribash to keep it interesting? New blocks? Lol there are cool things to be added but with our devs its not gonna happen anytime soon.
Toribash next has changed the joint system compared to the current one, oh no! All these years trying to master standing up and now you have to just press hold to move back to T pose! I'm writing a letter to Nabi studios!
I think I said this before, when you give the same tools to different people, it's only natural to pick up, after some time, someone who rose above the rest. It's obvious that given the same crappy system, some people will make it look less crappy, and with a good system, the same amount of people can make the best things.
But yeah, lets keep the controls as they are, I mean, even the dev team wants to change it.
Toribash next has changed the joint system compared to the current one, oh no! All these years trying to master standing up and now you have to just press hold to move back to T pose! I'm writing a letter to Nabi studios!
I think I said this before, when you give the same tools to different people, it's only natural to pick up, after some time, someone who rose above the rest. It's obvious that given the same crappy system, some people will make it look less crappy, and with a good system, the same amount of people can make the best things.
But yeah, lets keep the controls as they are, I mean, even the dev team wants to change it.